Made all traitInfo fields readonly
This came up while working on the new documentation generation and comparing the results to ORAIDE's own code parser.
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@@ -29,12 +29,12 @@ namespace OpenRA.Mods.Common.Traits
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[NotificationReference("Speech")]
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[Desc("The audio notification type to play.")]
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public string Notification = "BaseAttack";
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public readonly string Notification = "BaseAttack";
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[NotificationReference("Speech")]
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[Desc("The audio notification to play to allies when under attack.",
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"Won't play a notification to allies if this is null.")]
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public string AllyNotification = null;
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public readonly string AllyNotification = null;
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public override object Create(ActorInitializer init) { return new BaseAttackNotifier(init.Self, this); }
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}
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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[NotificationReference("Speech")]
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[Desc("The audio notification type to play.")]
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public string Notification = "HarvesterAttack";
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public readonly string Notification = "HarvesterAttack";
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public override object Create(ActorInitializer init) { return new HarvesterAttackNotifier(init.Self, this); }
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}
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@@ -265,10 +265,10 @@ namespace OpenRA.Mods.Common.Traits
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"Current options for PanelName are 'SKIRMISH_STATS' and 'MISSION_OBJECTIVES'.")]
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public class ObjectivesPanelInfo : TraitInfo
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{
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public string PanelName = null;
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public readonly string PanelName = null;
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[Desc("in ms")]
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public int ExitDelay = 1400;
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public readonly int ExitDelay = 1400;
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public override object Create(ActorInitializer init) { return new ObjectivesPanel(this); }
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string CannotPlaceNotification = null;
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[Desc("Hotkey to toggle between PlaceBuildingVariants when placing a structure.")]
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public HotkeyReference ToggleVariantKey = new HotkeyReference();
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public readonly HotkeyReference ToggleVariantKey = new HotkeyReference();
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public override object Create(ActorInitializer init) { return new PlaceBuilding(this); }
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}
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@@ -176,14 +176,14 @@ namespace OpenRA.Mods.Common.Traits
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public class UpdatesPlayerStatisticsInfo : TraitInfo
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{
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[Desc("Add to army value in statistics")]
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public bool AddToArmyValue = false;
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public readonly bool AddToArmyValue = false;
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[Desc("Add to assets value in statistics")]
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public bool AddToAssetsValue = true;
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public readonly bool AddToAssetsValue = true;
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[ActorReference]
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[Desc("Count this actor as a different type in the spectator army display.")]
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public string OverrideActor = null;
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public readonly string OverrideActor = null;
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public override object Create(ActorInitializer init) { return new UpdatesPlayerStatistics(this, init.Self); }
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}
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