Made all traitInfo fields readonly

This came up while working on the new documentation generation and comparing the results to ORAIDE's own code parser.
This commit is contained in:
penev92
2022-04-25 03:05:30 +03:00
committed by abcdefg30
parent 135823fced
commit 2bac492a65
15 changed files with 27 additions and 27 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.D2k.Traits
public readonly WDist Spread = new WDist(3072);
[Desc("Ranges at which each Falloff step is defined. Overrides Spread.")]
public WDist[] Range = null;
public readonly WDist[] Range = null;
public override object Create(ActorInitializer init) { return new AttractsWorms(init, this); }
}
@@ -34,22 +34,22 @@ namespace OpenRA.Mods.D2k.Traits
public class AttractsWorms : ConditionalTrait<AttractsWormsInfo>
{
readonly Actor self;
readonly WDist[] effectiveRange;
public AttractsWorms(ActorInitializer init, AttractsWormsInfo info)
: base(info)
{
self = init.Self;
if (info.Range == null)
info.Range = Exts.MakeArray(info.Falloff.Length, i => i * info.Spread);
effectiveRange = info.Range ?? Exts.MakeArray(info.Falloff.Length, i => i * info.Spread);
}
int GetNoisePercentageAtDistance(int distance)
{
var inner = Info.Range[0].Length;
for (var i = 1; i < Info.Range.Length; i++)
var inner = effectiveRange[0].Length;
for (var i = 1; i < effectiveRange.Length; i++)
{
var outer = Info.Range[i].Length;
var outer = effectiveRange[i].Length;
if (outer > distance)
return int2.Lerp(Info.Falloff[i - 1], Info.Falloff[i], distance - inner, outer - inner);
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.D2k.Traits
var length = distance.Length;
// Actor is too far to hear anything.
if (length > Info.Range[Info.Range.Length - 1].Length)
if (length > effectiveRange[effectiveRange.Length - 1].Length)
return WVec.Zero;
var direction = 1024 * distance / length;