LUA and trait documentation fixes

- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of "  " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
This commit is contained in:
clemty
2015-08-24 19:41:15 +02:00
parent 64bbfe4121
commit 2bbc1fcda4
28 changed files with 51 additions and 51 deletions

View File

@@ -283,8 +283,8 @@ namespace OpenRA.Mods.Common.Scripting
}
}
[Desc("Call a function when a ground-based actor enters this cell footprint." +
"Returns the trigger id for later removal using RemoveFootprintTrigger(int id)." +
[Desc("Call a function when a ground-based actor enters this cell footprint. " +
"Returns the trigger id for later removal using RemoveFootprintTrigger(int id). " +
"The callback function will be called as func(Actor a, int id).")]
public int OnEnteredFootprint(CPos[] cells, LuaFunction func)
{
@@ -309,8 +309,8 @@ namespace OpenRA.Mods.Common.Scripting
return triggerId;
}
[Desc("Call a function when a ground-based actor leaves this cell footprint." +
"Returns the trigger id for later removal using RemoveFootprintTrigger(int id)." +
[Desc("Call a function when a ground-based actor leaves this cell footprint. " +
"Returns the trigger id for later removal using RemoveFootprintTrigger(int id). " +
"The callback function will be called as func(Actor a, int id).")]
public int OnExitedFootprint(CPos[] cells, LuaFunction func)
{
@@ -341,8 +341,8 @@ namespace OpenRA.Mods.Common.Scripting
Context.World.ActorMap.RemoveCellTrigger(id);
}
[Desc("Call a function when an actor enters this range." +
"Returns the trigger id for later removal using RemoveProximityTrigger(int id)." +
[Desc("Call a function when an actor enters this range. " +
"Returns the trigger id for later removal using RemoveProximityTrigger(int id). " +
"The callback function will be called as func(Actor a, int id).")]
public int OnEnteredProximityTrigger(WPos pos, WDist range, LuaFunction func)
{
@@ -367,8 +367,8 @@ namespace OpenRA.Mods.Common.Scripting
return triggerId;
}
[Desc("Call a function when an actor leaves this range." +
"Returns the trigger id for later removal using RemoveProximityTrigger(int id)." +
[Desc("Call a function when an actor leaves this range. " +
"Returns the trigger id for later removal using RemoveProximityTrigger(int id). " +
"The callback function will be called as func(Actor a, int id).")]
public int OnExitedProximityTrigger(WPos pos, WDist range, LuaFunction func)
{
@@ -393,7 +393,7 @@ namespace OpenRA.Mods.Common.Scripting
return triggerId;
}
[Desc("Removes a previously created proximitry trigger.")]
[Desc("Removes a previously created proximity trigger.")]
public void RemoveProximityTrigger(int id)
{
Context.World.ActorMap.RemoveProximityTrigger(id);
@@ -407,20 +407,20 @@ namespace OpenRA.Mods.Common.Scripting
}
[Desc("Call a function when this actor is discovered by an enemy or a player with a Neutral stance. " +
"The callback function will be called as func(Actor discovered, Player discoverer)")]
"The callback function will be called as func(Actor discovered, Player discoverer).")]
public void OnDiscovered(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnDiscovered, func, Context);
}
[Desc("Call a function when this player is discovered by an enemy or neutral player. " +
"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor)")]
"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor).")]
public void OnPlayerDiscovered(Player discovered, LuaFunction func)
{
GetScriptTriggers(discovered.PlayerActor).RegisterCallback(Trigger.OnPlayerDiscovered, func, Context);
}
[Desc("Removes all triggers from this actor." +
[Desc("Removes all triggers from this actor. " +
"Note that the removal will only take effect at the end of a tick, " +
"so you must not add new triggers at the same time that you are calling this function.")]
public void ClearAll(Actor a)
@@ -428,7 +428,7 @@ namespace OpenRA.Mods.Common.Scripting
GetScriptTriggers(a).ClearAll();
}
[Desc("Removes the specified trigger from this actor." +
[Desc("Removes the specified trigger from this actor. " +
"Note that the removal will only take effect at the end of a tick, " +
"so you must not add new triggers at the same time that you are calling this function.")]
public void Clear(Actor a, string triggerName)