LUA and trait documentation fixes
- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of " " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
This commit is contained in:
@@ -242,7 +242,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
var ds = health.DamageState;
|
||||
return (ds == DamageState.Dead && info.DestroyedTemplate > 0) ? info.DestroyedTemplate :
|
||||
(ds >= DamageState.Heavy && info.DamagedTemplate > 0) ? info.DamagedTemplate : info.Template;
|
||||
(ds >= DamageState.Heavy && info.DamagedTemplate > 0) ? info.DamagedTemplate : info.Template;
|
||||
}
|
||||
|
||||
bool killedUnits = false;
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
class C4DemolitionInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Delay to demolish the target once the C4 is planted." +
|
||||
[Desc("Delay to demolish the target once the C4 is planted. " +
|
||||
"Measured in game ticks. Default is 1.8 seconds.")]
|
||||
public readonly int C4Delay = 45;
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Be sure to use lowercase. Default value is \"e1\".")]
|
||||
public readonly string[] ActorTypes = { "e1" };
|
||||
|
||||
[Desc("Spawns actors only if the selling player's faction is in this list." +
|
||||
[Desc("Spawns actors only if the selling player's faction is in this list. " +
|
||||
"Leave empty to allow all factions by default.")]
|
||||
public readonly string[] Factions = { };
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Palette to render the sprite in. Reference the world actor's PaletteFrom* traits.")]
|
||||
[PaletteReference] public readonly string Palette = "chrome";
|
||||
|
||||
[Desc("Point in the actor's bounding box used as reference for offsetting the decoration image." +
|
||||
[Desc("Point in the actor's bounding box used as reference for offsetting the decoration image. " +
|
||||
"Possible values are any combination of Top, VCenter, Bottom and Left, HCenter, Right separated by a comma.")]
|
||||
public readonly ReferencePoints ReferencePoint = ReferencePoints.Top | ReferencePoints.Left;
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("The upgrades to grant when deploying and revoke when undeploying.")]
|
||||
public readonly string[] Upgrades = { };
|
||||
|
||||
[Desc("The terrain types that this actor can deploy on to receive these upgrades." +
|
||||
[Desc("The terrain types that this actor can deploy on to receive these upgrades. " +
|
||||
"Leave empty to allow any.")]
|
||||
public readonly string[] AllowedTerrainTypes = { };
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (++ticksIdle % info.TicksToWaitBeforeReducingMoveRadius == 0)
|
||||
effectiveMoveRadius--;
|
||||
|
||||
return CPos.Zero; // We'll be back the next tick; better to sit idle for a few seconds than prolong this tick indefinitely with a loop
|
||||
return CPos.Zero; // We'll be back the next tick; better to sit idle for a few seconds than prolong this tick indefinitely with a loop
|
||||
}
|
||||
|
||||
ticksIdle = 0;
|
||||
|
||||
Reference in New Issue
Block a user