Add self-healing for elite units.
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@@ -40,6 +40,12 @@
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Demolishable:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Tank:
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AppearsOnRadar:
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@@ -83,6 +89,12 @@
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Demolishable:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Husk:
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Health:
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@@ -203,6 +215,12 @@
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Parachutable:
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FallRate: 130
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Plane:
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AppearsOnRadar:
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@@ -229,6 +247,12 @@
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Helicopter:
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Inherits: ^Plane
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