Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
This commit is contained in:
@@ -1,50 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Render trait for non-animated actors that have sprites facing into each direction.",
|
||||
"Deprecated. This will soon be removed, use RenderSprites + WithFacingSpriteBody instead.")]
|
||||
public class RenderUnitInfo : RenderSimpleInfo, Requires<IFacingInfo>
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderUnit(init, this); }
|
||||
}
|
||||
|
||||
public class RenderUnit : RenderSimple, ISpriteBody
|
||||
{
|
||||
readonly RenderUnitInfo info;
|
||||
|
||||
public RenderUnit(ActorInitializer init, RenderUnitInfo info)
|
||||
: base(init, info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void PlayCustomAnimation(Actor self, string newAnimation, Action after)
|
||||
{
|
||||
DefaultAnimation.PlayThen(newAnimation, () => { DefaultAnimation.Play(info.Sequence); if (after != null) after(); });
|
||||
}
|
||||
|
||||
public void PlayCustomAnimationRepeating(Actor self, string name)
|
||||
{
|
||||
DefaultAnimation.PlayThen(name,
|
||||
() => PlayCustomAnimationRepeating(self, name));
|
||||
}
|
||||
|
||||
public void PlayCustomAnimationBackwards(Actor self, string name, Action after)
|
||||
{
|
||||
DefaultAnimation.PlayBackwardsThen(name,
|
||||
() => { DefaultAnimation.PlayRepeating(info.Sequence); if (after != null) after(); });
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user