Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
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@@ -33,7 +33,7 @@ sandworm:
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Spice: 100
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TargetableUnit:
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TargetTypes: Ground
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RenderUnit:
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WithFacingSpriteBody:
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WithAttackOverlay:
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Sequence: sand
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BodyOrientation:
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@@ -51,6 +51,8 @@ sandworm:
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AnnounceOnSeen:
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Notification: WormSign
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PingRadar: True
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RenderSprites:
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AutoSelectionSize:
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sietch:
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Inherits: ^Building
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@@ -14,7 +14,7 @@ harvester.starport:
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Queue: Starport
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Valued:
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Cost: 1500
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RenderUnit:
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RenderSprites:
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Image: harvester
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trike.starport:
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@@ -77,10 +77,6 @@ harvester:
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EmptyWeapon: UnitExplodeScale
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LeavesHusk:
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HuskActor: Harvester.Husk
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RenderUnit:
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-RenderSprites:
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-WithFacingSpriteBody:
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-AutoSelectionSize:
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WithHarvestOverlay:
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Palette: effect50alpha
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WithDockingAnimation:
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