Removed RenderUnit

Used this opportunity to unhardcode several sandworm-related sequences.
This commit is contained in:
reaperrr
2015-06-23 21:49:57 +02:00
parent 76aaafe37c
commit 2be06e610a
8 changed files with 54 additions and 69 deletions

View File

@@ -400,7 +400,6 @@
<Compile Include="Traits\Render\RenderNameTag.cs" /> <Compile Include="Traits\Render\RenderNameTag.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" /> <Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" /> <Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\Render\RenderUnit.cs" />
<Compile Include="Traits\Render\RenderBuildingSilo.cs" /> <Compile Include="Traits\Render\RenderBuildingSilo.cs" />
<Compile Include="Traits\Render\RenderBuildingWall.cs" /> <Compile Include="Traits\Render\RenderBuildingWall.cs" />
<Compile Include="Traits\Render\RenderDetectionCircle.cs" /> <Compile Include="Traits\Render\RenderDetectionCircle.cs" />

View File

@@ -1,50 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Render trait for non-animated actors that have sprites facing into each direction.",
"Deprecated. This will soon be removed, use RenderSprites + WithFacingSpriteBody instead.")]
public class RenderUnitInfo : RenderSimpleInfo, Requires<IFacingInfo>
{
public override object Create(ActorInitializer init) { return new RenderUnit(init, this); }
}
public class RenderUnit : RenderSimple, ISpriteBody
{
readonly RenderUnitInfo info;
public RenderUnit(ActorInitializer init, RenderUnitInfo info)
: base(init, info)
{
this.info = info;
}
public void PlayCustomAnimation(Actor self, string newAnimation, Action after)
{
DefaultAnimation.PlayThen(newAnimation, () => { DefaultAnimation.Play(info.Sequence); if (after != null) after(); });
}
public void PlayCustomAnimationRepeating(Actor self, string name)
{
DefaultAnimation.PlayThen(name,
() => PlayCustomAnimationRepeating(self, name));
}
public void PlayCustomAnimationBackwards(Actor self, string name, Action after)
{
DefaultAnimation.PlayBackwardsThen(name,
() => { DefaultAnimation.PlayRepeating(info.Sequence); if (after != null) after(); });
}
}
}

View File

@@ -1317,6 +1317,38 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (rrh != null) if (rrh != null)
rrh.Key = "-WithHarvestAnimation"; rrh.Key = "-WithHarvestAnimation";
} }
// Replace RenderUnit with RenderSprites + WithFacingSpriteBody + AutoSelectionSize.
// Normally this should have been removed by previous upgrade rules, but let's run this again
// to make sure to get rid of potential left-over cases like D2k sandworms and harvesters.
if (depth == 0)
{
var childKeys = new[] { "Sequence" };
var ru = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderUnit"));
if (ru != null)
{
ru.Key = "WithFacingSpriteBody";
var rsNodes = ru.Value.Nodes.Where(n => !childKeys.Contains(n.Key)).ToList();
if (rsNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
ru.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
Console.WriteLine("RenderUnit has now been removed from code.");
Console.WriteLine("Use RenderSprites + WithFacingSpriteBody (+ AutoSelectionSize, if necessary) instead.");
}
var rru = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderUnit"));
if (rru != null)
rru.Key = "-WithFacingSpriteBody";
}
} }
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.D2k.Activities
readonly Target target; readonly Target target;
readonly Sandworm sandworm; readonly Sandworm sandworm;
readonly WeaponInfo weapon; readonly WeaponInfo weapon;
readonly RenderUnit renderUnit; readonly WithSpriteBody withSpriteBody;
readonly RadarPings radarPings; readonly RadarPings radarPings;
readonly AttackSwallow swallow; readonly AttackSwallow swallow;
readonly IPositionable positionable; readonly IPositionable positionable;
@@ -44,11 +44,11 @@ namespace OpenRA.Mods.D2k.Activities
sandworm = self.Trait<Sandworm>(); sandworm = self.Trait<Sandworm>();
positionable = self.Trait<Mobile>(); positionable = self.Trait<Mobile>();
swallow = self.Trait<AttackSwallow>(); swallow = self.Trait<AttackSwallow>();
renderUnit = self.Trait<RenderUnit>(); withSpriteBody = self.Trait<WithSpriteBody>();
radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>(); radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
countdown = swallow.Info.AttackTime; countdown = swallow.Info.AttackTime;
renderUnit.DefaultAnimation.ReplaceAnim("burrowed"); withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.BurrowedSequence);
stance = AttackState.Burrowed; stance = AttackState.Burrowed;
location = target.Actor.Location; location = target.Actor.Location;
} }
@@ -104,7 +104,7 @@ namespace OpenRA.Mods.D2k.Activities
// List because IEnumerable gets evaluated too late. // List because IEnumerable gets evaluated too late.
void PlayAttack(Actor self, WPos attackPosition, List<Player> affectedPlayers) void PlayAttack(Actor self, WPos attackPosition, List<Player> affectedPlayers)
{ {
renderUnit.PlayCustomAnim(self, "mouth"); withSpriteBody.PlayCustomAnimation(self, sandworm.Info.MouthSequence);
Sound.Play(swallow.Info.WormAttackSound, self.CenterPosition); Sound.Play(swallow.Info.WormAttackSound, self.CenterPosition);
Game.RunAfterDelay(1000, () => Game.RunAfterDelay(1000, () =>
@@ -142,7 +142,7 @@ namespace OpenRA.Mods.D2k.Activities
self.World.AddFrameEndTask(w => self.Kill(self)); self.World.AddFrameEndTask(w => self.Kill(self));
} }
else else
renderUnit.DefaultAnimation.ReplaceAnim("idle"); withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.IdleSequence);
return NextActivity; return NextActivity;
} }
@@ -156,7 +156,7 @@ namespace OpenRA.Mods.D2k.Activities
if (!WormAttack(self)) if (!WormAttack(self))
{ {
renderUnit.DefaultAnimation.ReplaceAnim("idle"); withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.IdleSequence);
return NextActivity; return NextActivity;
} }

View File

@@ -15,7 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits namespace OpenRA.Mods.D2k.Traits
{ {
class SandwormInfo : WandersInfo, Requires<MobileInfo>, Requires<RenderUnitInfo>, Requires<AttackBaseInfo> class SandwormInfo : WandersInfo, Requires<MobileInfo>, Requires<WithSpriteBodyInfo>, Requires<AttackBaseInfo>
{ {
[Desc("Time between rescanning for targets (in ticks).")] [Desc("Time between rescanning for targets (in ticks).")]
public readonly int TargetRescanInterval = 32; public readonly int TargetRescanInterval = 32;
@@ -30,7 +30,13 @@ namespace OpenRA.Mods.D2k.Traits
public readonly int ChanceToDisappear = 80; public readonly int ChanceToDisappear = 80;
[Desc("Name of the sequence that is used when the actor is idle or moving (not attacking).")] [Desc("Name of the sequence that is used when the actor is idle or moving (not attacking).")]
public readonly string IdleSequence = "idle"; [SequenceReference] public readonly string IdleSequence = "idle";
[Desc("Name of the sequence that is used when the actor is attacking.")]
[SequenceReference] public readonly string MouthSequence = "mouth";
[Desc("Name of the sequence that is used when the actor is burrowed.")]
[SequenceReference] public readonly string BurrowedSequence = "burrowed";
public override object Create(ActorInitializer init) { return new Sandworm(init.Self, this); } public override object Create(ActorInitializer init) { return new Sandworm(init.Self, this); }
} }
@@ -41,7 +47,7 @@ namespace OpenRA.Mods.D2k.Traits
readonly WormManager manager; readonly WormManager manager;
readonly Lazy<Mobile> mobile; readonly Lazy<Mobile> mobile;
readonly Lazy<RenderUnit> renderUnit; readonly Lazy<WithSpriteBody> withSpriteBody;
readonly Lazy<AttackBase> attackTrait; readonly Lazy<AttackBase> attackTrait;
public bool IsMovingTowardTarget { get; private set; } public bool IsMovingTowardTarget { get; private set; }
@@ -55,15 +61,15 @@ namespace OpenRA.Mods.D2k.Traits
{ {
Info = info; Info = info;
mobile = Exts.Lazy(self.Trait<Mobile>); mobile = Exts.Lazy(self.Trait<Mobile>);
renderUnit = Exts.Lazy(self.Trait<RenderUnit>); withSpriteBody = Exts.Lazy(self.Trait<WithSpriteBody>);
attackTrait = Exts.Lazy(self.Trait<AttackBase>); attackTrait = Exts.Lazy(self.Trait<AttackBase>);
manager = self.World.WorldActor.Trait<WormManager>(); manager = self.World.WorldActor.Trait<WormManager>();
} }
public override void OnBecomingIdle(Actor self) public override void OnBecomingIdle(Actor self)
{ {
if (renderUnit.Value.DefaultAnimation.CurrentSequence.Name != Info.IdleSequence) if (withSpriteBody.Value.DefaultAnimation.CurrentSequence.Name != Info.IdleSequence)
renderUnit.Value.DefaultAnimation.PlayRepeating("idle"); withSpriteBody.Value.DefaultAnimation.PlayRepeating(Info.IdleSequence);
base.OnBecomingIdle(self); base.OnBecomingIdle(self);
} }

View File

@@ -33,7 +33,7 @@ sandworm:
Spice: 100 Spice: 100
TargetableUnit: TargetableUnit:
TargetTypes: Ground TargetTypes: Ground
RenderUnit: WithFacingSpriteBody:
WithAttackOverlay: WithAttackOverlay:
Sequence: sand Sequence: sand
BodyOrientation: BodyOrientation:
@@ -51,6 +51,8 @@ sandworm:
AnnounceOnSeen: AnnounceOnSeen:
Notification: WormSign Notification: WormSign
PingRadar: True PingRadar: True
RenderSprites:
AutoSelectionSize:
sietch: sietch:
Inherits: ^Building Inherits: ^Building

View File

@@ -14,7 +14,7 @@ harvester.starport:
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 1500 Cost: 1500
RenderUnit: RenderSprites:
Image: harvester Image: harvester
trike.starport: trike.starport:

View File

@@ -77,10 +77,6 @@ harvester:
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale
LeavesHusk: LeavesHusk:
HuskActor: Harvester.Husk HuskActor: Harvester.Husk
RenderUnit:
-RenderSprites:
-WithFacingSpriteBody:
-AutoSelectionSize:
WithHarvestOverlay: WithHarvestOverlay:
Palette: effect50alpha Palette: effect50alpha
WithDockingAnimation: WithDockingAnimation: