Make ShroudInfo fields readonly.
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@@ -18,28 +18,28 @@ namespace OpenRA.Traits
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public class ShroudInfo : ITraitInfo, ILobbyOptions
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public class ShroudInfo : ITraitInfo, ILobbyOptions
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{
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{
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[Desc("Default value of the fog checkbox in the lobby.")]
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[Desc("Default value of the fog checkbox in the lobby.")]
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public bool FogEnabled = true;
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public readonly bool FogEnabled = true;
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[Desc("Prevent the fog enabled state from being changed in the lobby.")]
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[Desc("Prevent the fog enabled state from being changed in the lobby.")]
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public bool FogLocked = false;
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public readonly bool FogLocked = false;
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[Desc("Whether to display the fog checkbox in the lobby.")]
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[Desc("Whether to display the fog checkbox in the lobby.")]
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public bool FogVisible = true;
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public readonly bool FogVisible = true;
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[Desc("Display order for the fog checkbox in the lobby.")]
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[Desc("Display order for the fog checkbox in the lobby.")]
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public int FogDisplayOrder = 0;
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public readonly int FogDisplayOrder = 0;
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[Desc("Default value of the explore map checkbox in the lobby.")]
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[Desc("Default value of the explore map checkbox in the lobby.")]
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public bool ExploredMapEnabled = false;
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public readonly bool ExploredMapEnabled = false;
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[Desc("Prevent the explore map enabled state from being changed in the lobby.")]
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[Desc("Prevent the explore map enabled state from being changed in the lobby.")]
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public bool ExploredMapLocked = false;
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public readonly bool ExploredMapLocked = false;
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[Desc("Whether to display the explore map checkbox in the lobby.")]
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[Desc("Whether to display the explore map checkbox in the lobby.")]
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public bool ExploredMapVisible = true;
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public readonly bool ExploredMapVisible = true;
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[Desc("Display order for the explore map checkbox in the lobby.")]
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[Desc("Display order for the explore map checkbox in the lobby.")]
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public int ExploredMapDisplayOrder = 0;
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public readonly int ExploredMapDisplayOrder = 0;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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{
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