From f9cf3989498744a051a441d0ea5487fe3a3130f1 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 30 Jun 2016 19:28:19 +0200 Subject: [PATCH 1/2] Increase RA Grenadier damage vs. Heavy armor 5% versus Heavy armor is way too low. Increasing it to 25% results in an effective increase from 3 to 15 damage points for full hits, making grenadiers quite a bit more versatile, while still leaving a big enough gap to Rocket Soldiers in effectiveness versus tanks and defenses. --- mods/ra/weapons/other.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ra/weapons/other.yaml b/mods/ra/weapons/other.yaml index 32b043dc06..15df8147df 100644 --- a/mods/ra/weapons/other.yaml +++ b/mods/ra/weapons/other.yaml @@ -100,7 +100,7 @@ Grenade: None: 50 Wood: 100 Light: 25 - Heavy: 5 + Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater From 7a3888220f3e21a631641c7b7a8ab2deb765ca6d Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 30 Jun 2016 19:31:03 +0200 Subject: [PATCH 2/2] Make RA grenade versus Concrete explicit To prevent people from assuming it's unintentional. --- mods/ra/weapons/other.yaml | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ra/weapons/other.yaml b/mods/ra/weapons/other.yaml index 15df8147df..38401f09bd 100644 --- a/mods/ra/weapons/other.yaml +++ b/mods/ra/weapons/other.yaml @@ -101,6 +101,7 @@ Grenade: Wood: 100 Light: 25 Heavy: 25 + Concrete: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater