IOccupySpace split off; BuildingInfo.BaseNormal works again.
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@@ -16,5 +16,6 @@ namespace OpenRa.Game.Traits
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Order IssueOrder( Actor self, int2 xy, bool lmb, Actor underCursor );
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void ResolveOrder( Actor self, Order order );
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}
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interface IProducer { bool Produce( Actor self, UnitInfo produceee ); }
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interface IProducer { bool Produce( Actor self, UnitInfo producee ); }
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interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }
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}
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