IOccupySpace split off; BuildingInfo.BaseNormal works again.
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@@ -239,14 +239,6 @@ namespace OpenRa.Game
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.FirstOrDefault();
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}
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public static int GetDistanceToBase(int2 b, Player p)
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{
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var building = BuildingInfluence.GetNearestBuilding(b);
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if (building == null || building.Owner != p)
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return int.MaxValue;
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return BuildingInfluence.GetDistanceToBuilding(b);
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}
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public static Random SharedRandom = new Random(0); /* for things that require sync */
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public static Random CosmeticRandom = new Random(); /* for things that are just fluff */
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@@ -282,7 +274,7 @@ namespace OpenRa.Game
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heuristic = loc =>
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{
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var b = Game.BuildingInfluence.GetBuildingAt(loc);
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if (b != null && b.Owner == p) return 0;
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if (b != null && b.Owner == p && (b.Info as BuildingInfo).BaseNormal) return 0;
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if ((loc - position).Length > maxDistance)
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return float.PositiveInfinity; /* not quite right */
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return 1;
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@@ -5,13 +5,21 @@ using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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{
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class Mobile : IOrder
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class Mobile : IOrder, IOccupySpace
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{
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public Actor self;
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int2 __fromCell;
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public int2 fromCell { get { return __fromCell; } set { Game.UnitInfluence.Remove( this ); __fromCell = value; Game.UnitInfluence.Add( this ); } }
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public int2 toCell { get { return self.Location; } set { Game.UnitInfluence.Remove( this ); self.Location = value; Game.UnitInfluence.Add( this ); } }
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public int2 fromCell
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{
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get { return __fromCell; }
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set { Game.UnitInfluence.Remove(this); __fromCell = value; Game.UnitInfluence.Add(this); }
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}
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public int2 toCell
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{
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get { return self.Location; }
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set { Game.UnitInfluence.Remove(this); self.Location = value; Game.UnitInfluence.Add(this); }
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}
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public Mobile(Actor self)
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{
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@@ -23,12 +31,8 @@ namespace OpenRa.Game.Traits
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public Order IssueOrder(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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if (lmb) return null;
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if( underCursor != null )
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return null;
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if (underCursor != null) return null;
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if (xy == toCell) return null;
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return Order.Move(self, xy);
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}
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@@ -37,7 +41,7 @@ namespace OpenRa.Game.Traits
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if (order.OrderString == "Move")
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{
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self.CancelActivity();
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self.QueueActivity( new Traits.Activities.Move( order.TargetLocation, 8 ) );
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self.QueueActivity(new Activities.Move(order.TargetLocation, 8));
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var attackBase = self.traits.WithInterface<AttackBase>().FirstOrDefault();
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if (attackBase != null)
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@@ -69,7 +73,7 @@ namespace OpenRa.Game.Traits
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public IEnumerable<int2> GetCurrentPath()
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{
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var move = self.GetCurrentActivity() as Traits.Activities.Move;
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var move = self.GetCurrentActivity() as Activities.Move;
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if (move == null || move.path == null) return new int2[] { };
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return Enumerable.Reverse(move.path);
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}
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@@ -16,5 +16,6 @@ namespace OpenRa.Game.Traits
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Order IssueOrder( Actor self, int2 xy, bool lmb, Actor underCursor );
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void ResolveOrder( Actor self, Order order );
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}
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interface IProducer { bool Produce( Actor self, UnitInfo produceee ); }
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interface IProducer { bool Produce( Actor self, UnitInfo producee ); }
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interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }
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}
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