Remove special-case rollover rendering.

This commit is contained in:
Paul Chote
2020-03-22 12:24:34 +00:00
committed by atlimit8
parent 9f3254dbd1
commit 2c4e6c4188
4 changed files with 24 additions and 27 deletions

View File

@@ -85,20 +85,21 @@ namespace OpenRA.Mods.Common.Traits.Render
IEnumerable<IRenderable> DrawDecorations(Actor self, WorldRenderer wr)
{
var selected = self.World.Selection.Contains(self);
var rollover = self.World.Selection.RolloverContains(self);
var regularWorld = self.World.Type == WorldType.Regular;
var statusBars = Game.Settings.Game.StatusBars;
// Health bars are shown when:
// * actor is selected
// * actor is selected / in active drag rectangle / under the mouse
// * status bar preference is set to "always show"
// * status bar preference is set to "when damaged" and actor is damaged
var displayHealth = selected || (regularWorld && statusBars == StatusBarsType.AlwaysShow)
var displayHealth = selected || rollover || (regularWorld && statusBars == StatusBarsType.AlwaysShow)
|| (regularWorld && statusBars == StatusBarsType.DamageShow && self.GetDamageState() != DamageState.Undamaged);
// Extra bars are shown when:
// * actor is selected
// * actor is selected / in active drag rectangle / under the mouse
// * status bar preference is set to "always show" or "when damaged"
var displayExtra = selected || (regularWorld && statusBars != StatusBarsType.Standard);
var displayExtra = selected || rollover || (regularWorld && statusBars != StatusBarsType.Standard);
if (selected)
foreach (var r in RenderSelectionBox(self, wr, info.SelectionBoxColor))
@@ -125,14 +126,6 @@ namespace OpenRA.Mods.Common.Traits.Render
yield return new TargetLineRenderable(ActivityTargetPath(self), Color.Green);
}
IEnumerable<IRenderable> ISelectionDecorations.RenderRolloverAnnotations(Actor self, WorldRenderer worldRenderer)
{
if (self.World.Selection.Contains(self))
return Enumerable.Empty<IRenderable>();
return RenderSelectionBars(self, worldRenderer, true, true);
}
IEnumerable<IRenderable> ISelectionDecorations.RenderSelectionAnnotations(Actor self, WorldRenderer worldRenderer, Color color)
{
return RenderSelectionBox(self, worldRenderer, color);

View File

@@ -28,6 +28,8 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<Actor> Actors { get { return actors; } }
readonly HashSet<Actor> actors = new HashSet<Actor>();
IEnumerable<Actor> rolloverActors;
INotifySelection[] worldNotifySelection;
public Selection(SelectionInfo info) { }
@@ -143,6 +145,16 @@ namespace OpenRA.Mods.Common.Traits
UpdateHash();
}
public void SetRollover(IEnumerable<Actor> rollover)
{
rolloverActors = rollover;
}
public bool RolloverContains(Actor a)
{
return rolloverActors != null && rolloverActors.Contains(a);
}
void ITick.Tick(Actor self)
{
var removed = actors.RemoveWhere(a => !a.IsInWorld || (!a.Owner.IsAlliedWith(self.World.RenderPlayer) && self.World.FogObscures(a)));