Add mod registration utility commands.
This commit is contained in:
@@ -255,6 +255,9 @@
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<Compile Include="Support\VariableExpression.cs" />
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<Compile Include="Support\VariableExpression.cs" />
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<Compile Include="ExternalMods.cs" />
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<Compile Include="ExternalMods.cs" />
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<Compile Include="Graphics\Model.cs" />
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<Compile Include="Graphics\Model.cs" />
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<Compile Include="UtilityCommands\RegisterModCommand.cs" />
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<Compile Include="UtilityCommands\UnregisterModCommand.cs" />
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<Compile Include="UtilityCommands\ClearInvalidModRegistrationsCommand.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\Folder.cs" />
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<Compile Include="FileSystem\Folder.cs" />
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@@ -0,0 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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namespace OpenRA.UtilityCommands
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{
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class ClearInvalidModRegistrationsCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--clear-invalid-mod-registrations"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length >= 2 && new string[] { "system", "user", "both" }.Contains(args[1]);
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}
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[Desc("(system|user|both)", "Removes invalid metadata entries for the in-game mod switcher.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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ModRegistration type = 0;
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if (args[1] == "system" || args[1] == "both")
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type |= ModRegistration.System;
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if (args[1] == "user" || args[1] == "both")
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type |= ModRegistration.User;
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var mods = new ExternalMods();
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ExternalMod activeMod = null;
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mods.TryGetValue(ExternalMod.MakeKey(utility.ModData.Manifest), out activeMod);
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mods.ClearInvalidRegistrations(activeMod, type);
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}
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}
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}
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37
OpenRA.Game/UtilityCommands/RegisterModCommand.cs
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37
OpenRA.Game/UtilityCommands/RegisterModCommand.cs
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@@ -0,0 +1,37 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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namespace OpenRA.UtilityCommands
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{
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class RegisterModCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--register-mod"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length >= 3 && new string[] { "system", "user", "both" }.Contains(args[2]);
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}
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[Desc("LAUNCHPATH (system|user|both)", "Generates a mod metadata entry for the in-game mod switcher.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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ModRegistration type = 0;
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if (args[2] == "system" || args[2] == "both")
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type |= ModRegistration.System;
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if (args[2] == "user" || args[2] == "both")
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type |= ModRegistration.User;
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new ExternalMods().Register(utility.ModData.Manifest, args[1], type);
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}
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}
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}
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37
OpenRA.Game/UtilityCommands/UnregisterModCommand.cs
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37
OpenRA.Game/UtilityCommands/UnregisterModCommand.cs
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@@ -0,0 +1,37 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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namespace OpenRA.UtilityCommands
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{
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class UnregisterModCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--unregister-mod"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length >= 2 && new string[] { "system", "user", "both" }.Contains(args[1]);
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}
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[Desc("(system|user|both)", "Removes the mod metadata entry for the in-game mod switcher.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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ModRegistration type = 0;
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if (args[1] == "system" || args[1] == "both")
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type |= ModRegistration.System;
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if (args[1] == "user" || args[1] == "both")
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type |= ModRegistration.User;
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new ExternalMods().Unregister(utility.ModData.Manifest, type);
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}
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}
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}
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