diff --git a/OpenRA.Mods.RA/Widgets/PowerBinWidget.cs b/OpenRA.Mods.RA/Widgets/PowerBinWidget.cs index 92340ab504..05772ba184 100755 --- a/OpenRA.Mods.RA/Widgets/PowerBinWidget.cs +++ b/OpenRA.Mods.RA/Widgets/PowerBinWidget.cs @@ -46,6 +46,8 @@ namespace OpenRA.Mods.RA.Widgets return Color.LimeGreen; } + const float PowerBarLerpFactor = .2f; + public override void Draw() { if( world.LocalPlayer == null ) return; @@ -69,7 +71,7 @@ namespace OpenRA.Mods.RA.Widgets // Current power supply var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerProvided / powerScaleBy); - lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f); + lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, PowerBarLerpFactor); var powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y); var color = GetPowerColor(power); @@ -92,7 +94,7 @@ namespace OpenRA.Mods.RA.Widgets // Power usage indicator var indicator = ChromeProvider.GetImage( powerCollection, "power-indicator"); var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerDrained / powerScaleBy); - lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f); + lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, PowerBarLerpFactor); var powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1); Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel);