Don’t queue rallypoint move if MoveIntoWorld:false. Fixes #5576.
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@@ -78,10 +78,12 @@ namespace OpenRA.Mods.RA
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if (move != null)
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if (move != null)
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{
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{
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if (exitinfo.MoveIntoWorld)
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if (exitinfo.MoveIntoWorld)
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{
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newUnit.QueueActivity(move.MoveIntoWorld(newUnit, exit));
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newUnit.QueueActivity(move.MoveIntoWorld(newUnit, exit));
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newUnit.QueueActivity(new AttackMove.AttackMoveActivity(
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newUnit.QueueActivity(new AttackMove.AttackMoveActivity(
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newUnit, move.MoveWithinRange(target, nearEnough)));
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newUnit, move.MoveWithinRange(target, nearEnough)));
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}
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}
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}
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newUnit.SetTargetLine(target, Color.Green, false);
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newUnit.SetTargetLine(target, Color.Green, false);
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