diff --git a/OpenRA.Mods.Common/Traits/Crates/GiveUnitCrateAction.cs b/OpenRA.Mods.Common/Traits/Crates/GiveUnitCrateAction.cs index 97ef8a3e52..e148519a52 100644 --- a/OpenRA.Mods.Common/Traits/Crates/GiveUnitCrateAction.cs +++ b/OpenRA.Mods.Common/Traits/Crates/GiveUnitCrateAction.cs @@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits if (info.ValidFactions.Any() && !info.ValidFactions.Contains(collector.Owner.Faction.InternalName)) return false; - foreach (string unit in info.Units) + foreach (var unit in info.Units) { // avoid dumping tanks in the sea, and ships on dry land. if (!GetSuitableCells(collector.Location, unit).Any()) diff --git a/OpenRA.Mods.Common/Traits/SupportPowers/ParatroopersPower.cs b/OpenRA.Mods.Common/Traits/SupportPowers/ParatroopersPower.cs index 709ff028f5..bd4448e574 100644 --- a/OpenRA.Mods.Common/Traits/SupportPowers/ParatroopersPower.cs +++ b/OpenRA.Mods.Common/Traits/SupportPowers/ParatroopersPower.cs @@ -108,7 +108,7 @@ namespace OpenRA.Mods.Common.Traits var altitude = unitType.TraitInfo().CruiseAltitude.Length; var dropRotation = WRot.FromYaw(facing.Value); var delta = new WVec(0, -1024, 0).Rotate(dropRotation); - target = target + new WVec(0, 0, altitude); + target += new WVec(0, 0, altitude); var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024; var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Length * delta / 1024;