Add native support for uninterruptible activities
This pattern occurs a few times throughout the code, so it makes sense to bake it into the Activity class itself.
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@@ -27,6 +27,7 @@ namespace OpenRA.Mods.Common.Activities
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health = self.TraitOrDefault<Health>();
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sellableInfo = self.Info.TraitInfo<SellableInfo>();
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playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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IsInterruptible = false;
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}
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public override Activity Tick(Actor self)
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@@ -45,8 +46,5 @@ namespace OpenRA.Mods.Common.Activities
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self.Dispose();
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return this;
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}
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// Cannot be cancelled
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public override void Cancel(Actor self) { }
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}
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}
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