Fix shroud for observers observing a player after win/loss.
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@@ -42,7 +42,14 @@ namespace OpenRA
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public void AddPlayer(Player p) { Players.Add(p); }
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public Player LocalPlayer { get; private set; }
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public Player RenderPlayer;
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Player renderPlayer;
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public bool ObserveAfterWinOrLose;
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public Player RenderPlayer
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{
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get { return renderPlayer == null || (ObserveAfterWinOrLose && renderPlayer.WinState != WinState.Undefined)? null : renderPlayer; }
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set { renderPlayer = value; }
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}
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public bool FogObscures(Actor a) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(a); }
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public bool FogObscures(CPos p) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(p); }
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public bool ShroudObscures(Actor a) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(a); }
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