Merge pull request #7170 from penev92/bleed_enemySightedNotification

Implement "Enemy unit sighted" notification
This commit is contained in:
Oliver Brakmann
2015-01-22 21:58:58 +01:00
7 changed files with 165 additions and 18 deletions

View File

@@ -307,6 +307,7 @@
<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Player\EnemyWatcher.cs" />
<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
<Compile Include="Traits\Player\MissionObjectives.cs" />
<Compile Include="Traits\Player\PlaceBeacon.cs" />
@@ -379,6 +380,7 @@
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
<Compile Include="Traits\Sound\DeathSounds.cs" />
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />