Merge pull request #7170 from penev92/bleed_enemySightedNotification
Implement "Enemy unit sighted" notification
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@@ -307,6 +307,7 @@
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<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
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<Compile Include="Traits\Player\EnemyWatcher.cs" />
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<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
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<Compile Include="Traits\Player\MissionObjectives.cs" />
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<Compile Include="Traits\Player\PlaceBeacon.cs" />
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@@ -379,6 +380,7 @@
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<Compile Include="Traits\Sound\ActorLostNotification.cs" />
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<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
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<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
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