Merge pull request #7170 from penev92/bleed_enemySightedNotification
Implement "Enemy unit sighted" notification
This commit is contained in:
@@ -50,4 +50,7 @@ SANDWORM:
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Weapon: WormJaw
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Sandworm:
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WanderMoveRadius: 5
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IgnoresCloak:
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IgnoresCloak:
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AnnounceOnSeen:
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Notification: WormSign
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PingRadar: True
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@@ -50,6 +50,8 @@
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UpgradeManager:
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TemporaryOwnerManager:
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MustBeDestroyed:
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AnnounceOnSeen:
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Notification: EnemyUnitsApproaching
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^Tank:
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AppearsOnRadar:
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@@ -103,6 +105,8 @@
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UpgradeManager:
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TemporaryOwnerManager:
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MustBeDestroyed:
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AnnounceOnSeen:
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Notification: EnemyUnitsApproaching
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^Husk:
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Health:
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@@ -227,6 +231,8 @@
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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MustBeDestroyed:
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AnnounceOnSeen:
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Notification: EnemyUnitsApproaching
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^Plane:
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AppearsOnRadar:
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@@ -260,6 +266,8 @@
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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AnnounceOnSeen:
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Notification: EnemyUnitsApproaching
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^Helicopter:
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Inherits: ^Plane
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@@ -72,4 +72,4 @@ Player:
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ProvidesTechPrerequisite@all:
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Name: Unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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EnemyWatcher:
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