Use 'true' instead of 'yes' on all D2k booleans

This commit is contained in:
reaperrr
2016-05-15 16:38:02 +02:00
parent 974eb5aa86
commit 2c7fe90532
5 changed files with 11 additions and 11 deletions

View File

@@ -127,7 +127,7 @@
Interval: 4
Targetable:
TargetTypes: Ground, Vehicle
RequiresForceFire: yes
RequiresForceFire: true
DisabledOverlay:
Explodes:
Weapon: UnitExplodeMed
@@ -226,7 +226,7 @@
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
AppearsOnRadar:
UseLocation: yes
UseLocation: true
HiddenUnderFog:
Type: CenterPosition
AlwaysVisibleStances: None