Add Ordos 2b
This commit is contained in:
BIN
mods/d2k/maps/ordos-02b/map.bin
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mods/d2k/maps/ordos-02b/map.bin
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mods/d2k/maps/ordos-02b/map.png
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mods/d2k/maps/ordos-02b/map.png
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After Width: | Height: | Size: 266 KiB |
140
mods/d2k/maps/ordos-02b/map.yaml
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140
mods/d2k/maps/ordos-02b/map.yaml
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MapFormat: 11
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RequiresMod: d2k
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Title: Ordos 02b
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Author: Westwood Studios
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Tileset: ARRAKIS
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MapSize: 52,52
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Bounds: 2,2,48,48
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: Random
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Faction: Random
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Enemies: Ordos, Harkonnen
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PlayerReference@Ordos:
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Name: Ordos
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Playable: True
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LockFaction: True
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Faction: ordos
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LockColor: True
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Color: B3EAA5
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Enemies: Harkonnen, Creeps
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PlayerReference@Harkonnen:
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Name: Harkonnen
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LockFaction: True
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Faction: harkonnen
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LockColor: True
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Color: FE0000
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Enemies: Ordos
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Actors:
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Actor0: light_inf
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Location: 12,3
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Owner: Ordos
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OPower1: wind_trap
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Location: 15,3
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Owner: Ordos
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OConyard: construction_yard
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Location: 20,4
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Owner: Ordos
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Actor3: light_inf
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Location: 9,5
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Owner: Ordos
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Actor4: light_inf
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Location: 13,5
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Owner: Ordos
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Actor5: light_inf
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Location: 18,6
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Owner: Ordos
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Actor6: raider
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Location: 12,7
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Owner: Ordos
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Actor7: raider
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Location: 19,8
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Owner: Ordos
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Actor8: light_inf
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Location: 36,10
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Owner: Harkonnen
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Actor9: light_inf
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Location: 5,19
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Owner: Harkonnen
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Actor10: light_inf
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Location: 45,25
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Owner: Harkonnen
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Actor11: light_inf
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Location: 45,32
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Owner: Harkonnen
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Actor12: light_inf
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Location: 42,33
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Owner: Harkonnen
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Actor13: light_inf
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Location: 48,33
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Owner: Harkonnen
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HPower1: wind_trap
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Location: 38,36
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Owner: Harkonnen
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HPower2: wind_trap
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Location: 40,36
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Owner: Harkonnen
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HOutpost: outpost
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Location: 45,37
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Owner: Harkonnen
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Actor17: light_inf
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Location: 38,40
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Owner: Harkonnen
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Actor18: light_inf
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Location: 41,40
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Owner: Harkonnen
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Actor19: light_inf
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Location: 10,42
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Owner: Harkonnen
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Actor20: wormspawner
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Location: 17,42
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Owner: Creeps
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HBarracks: barracks
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Location: 39,42
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Owner: Harkonnen
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HConyard: construction_yard
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Location: 45,43
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Owner: Harkonnen
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Actor23: trike
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Location: 38,46
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Owner: Harkonnen
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Actor24: trike
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Location: 41,47
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Owner: Harkonnen
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HarkonnenRally1: waypoint
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Owner: Neutral
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Location: 25,15
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HarkonnenEntry1: waypoint
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Owner: Neutral
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Location: 49,15
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HarkonnenRally2: waypoint
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Owner: Neutral
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Location: 14,13
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HarkonnenEntry2: waypoint
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Owner: Neutral
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Location: 31,49
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HarkonnenRally3: waypoint
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Owner: Neutral
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Location: 9,8
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Rules: d2k|rules/campaign-rules.yaml, rules.yaml
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122
mods/d2k/maps/ordos-02b/ordos02b-AI.lua
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122
mods/d2k/maps/ordos-02b/ordos02b-AI.lua
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IdlingUnits = { }
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AttackGroupSize =
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{
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easy = 6,
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normal = 8,
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hard = 10
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}
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AttackDelays =
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{
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easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
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normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
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hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
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}
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HarkonnenInfantryTypes = { "light_inf" }
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AttackOnGoing = false
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HoldProduction = false
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HarvesterKilled = true
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SetupAttackGroup = function()
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local units = { }
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for i = 0, AttackGroupSize[Map.LobbyOption("difficulty")], 1 do
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if #IdlingUnits == 0 then
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return units
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end
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local number = Utils.RandomInteger(1, #IdlingUnits + 1)
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if IdlingUnits[number] and not IdlingUnits[number].IsDead then
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units[i] = IdlingUnits[number]
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table.remove(IdlingUnits, number)
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end
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end
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return units
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end
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SendAttack = function()
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if Attacking then
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return
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end
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Attacking = true
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HoldProduction = true
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local units = SetupAttackGroup()
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Utils.Do(units, function(unit)
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(units, function()
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Attacking = false
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HoldProduction = false
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end)
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end
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DefendActor = function(unit)
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Trigger.OnDamaged(unit, function(self, attacker)
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if AttackOnGoing then
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return
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end
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AttackOnGoing = true
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local Guards = SetupAttackGroup()
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if #Guards <= 0 then
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AttackOnGoing = false
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return
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end
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Utils.Do(Guards, function(unit)
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if not self.IsDead then
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unit.AttackMove(self.Location)
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end
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing = false end)
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end)
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end
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InitAIUnits = function()
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Utils.Do(HarkonnenBase, function(actor)
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DefendActor(actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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end)
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end)
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end
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ProduceInfantry = function()
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if HBarracks.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Map.LobbyOption("difficulty")][1], AttackDelays[Map.LobbyOption("difficulty")][2] + 1)
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local toBuild = { Utils.Random(HarkonnenInfantryTypes) }
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harkonnen.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceInfantry)
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if #IdlingUnits >= (AttackGroupSize[Map.LobbyOption("difficulty")] * 2.5) then
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SendAttack()
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end
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end)
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end
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ActivateAI = function()
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InitAIUnits()
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ProduceInfantry()
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end
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129
mods/d2k/maps/ordos-02b/ordos02b.lua
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129
mods/d2k/maps/ordos-02b/ordos02b.lua
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@@ -0,0 +1,129 @@
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HarkonnenBase = { HConyard, HPower1, HPower2, HBarracks, HOutpost }
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HarkonnenReinforcements = { }
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HarkonnenReinforcements["easy"] =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
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}
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HarkonnenReinforcements["normal"] =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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}
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HarkonnenReinforcements["hard"] =
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{
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{ "trike", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "trike", "trike" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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{ "trike", "trike" }
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}
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HarkonnenAttackPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
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{ HarkonnenEntry1.Location, HarkonnenRally2.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally3.Location }
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}
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HarkonnenAttackDelay =
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{
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easy = DateTime.Minutes(5),
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normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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HarkonnenAttackWaves =
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{
|
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easy = 3,
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normal = 6,
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hard = 9
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}
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wave = 0
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SendHarkonnen = function()
|
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Trigger.AfterDelay(HarkonnenAttackDelay[Map.LobbyOption("difficulty")], function()
|
||||||
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wave = wave + 1
|
||||||
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if wave > HarkonnenAttackWaves[Map.LobbyOption("difficulty")] then
|
||||||
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return
|
||||||
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end
|
||||||
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|
||||||
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local path = Utils.Random(HarkonnenAttackPaths)
|
||||||
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local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Map.LobbyOption("difficulty")][wave], path, { path[1] })[2]
|
||||||
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Utils.Do(units, IdleHunt)
|
||||||
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|
||||||
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SendHarkonnen()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
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IdleHunt = function(unit)
|
||||||
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Trigger.OnIdle(unit, unit.Hunt)
|
||||||
|
end
|
||||||
|
|
||||||
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Tick = function()
|
||||||
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if player.HasNoRequiredUnits() then
|
||||||
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harkonnen.MarkCompletedObjective(KillOrdos)
|
||||||
|
end
|
||||||
|
|
||||||
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if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
|
||||||
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Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
|
||||||
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player.MarkCompletedObjective(KillHarkonnen)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
harkonnen = Player.GetPlayer("Harkonnen")
|
||||||
|
player = Player.GetPlayer("Ordos")
|
||||||
|
|
||||||
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InitObjectives()
|
||||||
|
|
||||||
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Camera.Position = OConyard.CenterPosition
|
||||||
|
|
||||||
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Trigger.OnAllKilled(HarkonnenBase, function()
|
||||||
|
Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
|
||||||
|
end)
|
||||||
|
|
||||||
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SendHarkonnen()
|
||||||
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Trigger.AfterDelay(0, ActivateAI)
|
||||||
|
end
|
||||||
|
|
||||||
|
InitObjectives = function()
|
||||||
|
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||||
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
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KillOrdos = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
|
||||||
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KillHarkonnen = player.AddPrimaryObjective("Destroy all Harkonnen forces.")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerLost(player, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Lose")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(player, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Win")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
48
mods/d2k/maps/ordos-02b/rules.yaml
Normal file
48
mods/d2k/maps/ordos-02b/rules.yaml
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
Player:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 5000
|
||||||
|
|
||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: ordos02b.lua, ordos02b-AI.lua
|
||||||
|
MissionData:
|
||||||
|
Briefing: Harkonnen forces are weakened in the Imperial Basin. Use the sensors in our Outpost to find them. Strike hard and destroy everything.\n
|
||||||
|
BriefingVideo: O_BR02_E.VQA
|
||||||
|
MapOptions:
|
||||||
|
TechLevel: low
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: Difficulty
|
||||||
|
Values:
|
||||||
|
easy: Easy
|
||||||
|
normal: Normal
|
||||||
|
hard: Hard
|
||||||
|
Default: easy
|
||||||
|
|
||||||
|
carryall.reinforce:
|
||||||
|
Cargo:
|
||||||
|
MaxWeight: 10
|
||||||
|
|
||||||
|
construction_yard:
|
||||||
|
Production:
|
||||||
|
Produces: Building
|
||||||
|
|
||||||
|
concreteb:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
heavy_factory:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
medium_gun_turret:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
wall:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
outpost:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: barracks
|
||||||
@@ -11,6 +11,7 @@ Ordos Campaign:
|
|||||||
./mods/d2k/maps/ordos-01a
|
./mods/d2k/maps/ordos-01a
|
||||||
./mods/d2k/maps/ordos-01b
|
./mods/d2k/maps/ordos-01b
|
||||||
./mods/d2k/maps/ordos-02a
|
./mods/d2k/maps/ordos-02a
|
||||||
|
./mods/d2k/maps/ordos-02b
|
||||||
|
|
||||||
Harkonnen Campaign:
|
Harkonnen Campaign:
|
||||||
./mods/d2k/maps/harkonnen-01a
|
./mods/d2k/maps/harkonnen-01a
|
||||||
|
|||||||
Reference in New Issue
Block a user