hack in facing management of turrets on husks, + some angular velocity
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@@ -36,6 +36,11 @@ namespace OpenRA.Mods.RA
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husk.CenterLocation = self.CenterLocation;
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husk.traits.Get<Unit>().Altitude = self.traits.Get<Unit>().Altitude;
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husk.traits.Get<Unit>().Facing = self.traits.Get<Unit>().Facing;
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var turreted = self.traits.GetOrDefault<Turreted>();
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if (turreted != null)
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foreach (var p in husk.traits.WithInterface<ThrowsParticle>())
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p.InitialFacing = turreted.turretFacing;
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});
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}
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}
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