hack in facing management of turrets on husks, + some angular velocity
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@@ -36,6 +36,11 @@ namespace OpenRA.Mods.RA
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husk.CenterLocation = self.CenterLocation;
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husk.traits.Get<Unit>().Altitude = self.traits.Get<Unit>().Altitude;
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husk.traits.Get<Unit>().Facing = self.traits.Get<Unit>().Facing;
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var turreted = self.traits.GetOrDefault<Turreted>();
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if (turreted != null)
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foreach (var p in husk.traits.WithInterface<ThrowsParticle>())
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p.InitialFacing = turreted.turretFacing;
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});
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}
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}
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@@ -30,6 +30,8 @@ namespace OpenRA.Mods.RA
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public readonly int[] Spread = new[] { 0, 0 };
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public readonly float Speed = 20;
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public readonly string AnimKey = null;
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public readonly bool UseTurretFacing = true;
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public readonly float ROT = 15;
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public object Create(Actor self) { return new ThrowsParticle(self, this); }
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}
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@@ -41,10 +43,13 @@ namespace OpenRA.Mods.RA
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float2 v;
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float va;
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float facing;
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float dfacing;
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const float gravity = 1.3f;
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public ThrowsParticle(Actor self, ThrowsParticleInfo info) { this.info = info; }
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public float? InitialFacing = null;
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public void Tick(Actor self)
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{
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@@ -55,9 +60,13 @@ namespace OpenRA.Mods.RA
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var ru = self.traits.Get<RenderUnit>();
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v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
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dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
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va = info.Speed;
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var anim = new Animation(ru.GetImage(self), () => self.traits.Get<Unit>().Facing);
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if (!info.UseTurretFacing) InitialFacing = null;
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facing = InitialFacing ?? self.traits.Get<Unit>().Facing;
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var anim = new Animation(ru.GetImage(self), () => (int)facing);
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anim.PlayRepeating(info.Anim);
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ru.anims.Add(info.AnimKey, new RenderSimple.AnimationWithOffset(
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@@ -74,6 +83,9 @@ namespace OpenRA.Mods.RA
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{
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pos += v;
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v = .9f * v;
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facing += dfacing;
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dfacing *= .9f;
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}
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}
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}
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