New spawn selector tooltip for C&C.
This commit is contained in:
@@ -111,10 +111,10 @@
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="Widgets\ToggleButtonWidget.cs" />
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<Compile Include="Widgets\TooltipContainerWidget.cs" />
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<Compile Include="WithFire.cs" />
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<Compile Include="WithRoof.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="Widgets\Logic\SpawnSelectorTooltipLogic.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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79
OpenRA.Mods.Cnc/Widgets/Logic/SpawnSelectorTooltipLogic.cs
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79
OpenRA.Mods.Cnc/Widgets/Logic/SpawnSelectorTooltipLogic.cs
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@@ -0,0 +1,79 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Widgets;
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using OpenRA.Network;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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public class SpawnSelectorTooltipLogic
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{
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[ObjectCreator.UseCtor]
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public SpawnSelectorTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, MapPreviewWidget preview)
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{
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widget.IsVisible = () => preview.TooltipSpawnIndex != -1;
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var label = widget.Get<LabelWidget>("LABEL");
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var flag = widget.Get<ImageWidget>("FLAG");
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var team = widget.Get<LabelWidget>("TEAM");
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var ownerFont = Game.Renderer.Fonts[label.Font];
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var teamFont = Game.Renderer.Fonts[team.Font];
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var cachedWidth = 0;
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var labelText = "";
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string playerCountry = null;
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var playerTeam = -1;
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tooltipContainer.BeforeRender = () =>
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{
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var client = preview.SpawnClients().Values.FirstOrDefault(c => c.SpawnPoint == preview.TooltipSpawnIndex);
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var teamWidth = 0;
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if (client == null)
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{
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labelText = "Available spawn";
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playerCountry = null;
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playerTeam = 0;
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widget.Bounds.Height = 25;
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}
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else
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{
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labelText = client.Name;
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playerCountry = client.Country;
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playerTeam = client.Team;
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widget.Bounds.Height = playerTeam > 0 ? 40 : 25;
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teamWidth = teamFont.Measure(team.GetText()).X;
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}
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label.Bounds.X = playerCountry != null ? flag.Bounds.Right + 5 : 5;
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var textWidth = ownerFont.Measure(labelText).X;
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if (textWidth != cachedWidth)
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{
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label.Bounds.Width = textWidth;
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widget.Bounds.Width = 2*label.Bounds.X + textWidth;
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}
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widget.Bounds.Width = Math.Max(teamWidth + 10, label.Bounds.Right + 5);
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team.Bounds.Width = widget.Bounds.Width;
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};
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label.GetText = () => labelText;
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flag.IsVisible = () => playerCountry != null;
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flag.GetImageCollection = () => "flags";
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flag.GetImageName = () => playerCountry;
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team.GetText = () => "Team {0}".F(playerTeam);
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team.IsVisible = () => playerTeam > 0;
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}
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}
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}
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@@ -1,68 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Widgets;
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using System;
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namespace OpenRA.Mods.Cnc.Widgets
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{
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public class TooltipContainerWidget : Widget
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{
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static readonly Action Nothing = () => {};
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public int2 CursorOffset = new int2(0, 20);
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public Action BeforeRender = Nothing;
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public int TooltipDelay = 2;
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Widget tooltip;
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public TooltipContainerWidget()
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{
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IsVisible = () => Viewport.TicksSinceLastMove >= TooltipDelay;
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}
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public void SetTooltip(string id, WidgetArgs args)
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{
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RemoveTooltip();
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tooltip = Ui.LoadWidget(id, this, new WidgetArgs(args) {{ "tooltipContainer", this }});
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}
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public void RemoveTooltip()
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{
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RemoveChildren();
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BeforeRender = Nothing;
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}
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public override void Draw() { BeforeRender(); }
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public override Rectangle GetEventBounds() { return Rectangle.Empty; }
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public override int2 ChildOrigin
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{
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get
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{
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var pos = Viewport.LastMousePos + CursorOffset;
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if (tooltip != null)
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{
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if (pos.X + tooltip.Bounds.Right > Game.viewport.Width)
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pos.X = Game.viewport.Width - tooltip.Bounds.Right;
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}
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return pos;
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}
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}
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public override string GetCursor(int2 pos) { return null; }
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}
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}
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