diff --git a/mods/ts/rules/civilian-structures.yaml b/mods/ts/rules/civilian-structures.yaml index 97851bad45..cb448e2522 100644 --- a/mods/ts/rules/civilian-structures.yaml +++ b/mods/ts/rules/civilian-structures.yaml @@ -722,6 +722,14 @@ CAARAY: HP: 400 RenderSprites: Palette: player + WithIdleOverlay@SATELLITE: + Sequence: idle-satellite + WithIdleOverlay@RADAR: + Sequence: idle-radar + WithIdleOverlay@SCANNER: + Sequence: idle-scanner + WithIdleOverlay@LIGHT: + Sequence: idle-light ThrowsShrapnel@SMALL: Pieces: 5, 7 ThrowsShrapnel@LARGE: diff --git a/mods/ts/sequences/civilian.yaml b/mods/ts/sequences/civilian.yaml index 2bcf8dc776..edb5fcc929 100644 --- a/mods/ts/sequences/civilian.yaml +++ b/mods/ts/sequences/civilian.yaml @@ -328,6 +328,18 @@ caaray: critical-idle: ctaray Start: 2 ShadowStart: 5 + idle-satellite: ctaray_a + Length: 16 + Tick: 100 + idle-radar: ctaray_b + Length: 16 + Tick: 100 + idle-scanner: ctaray_c + Length: 16 + Tick: 100 + idle-light: ctaray_d + Length: 24 + Tick: 100 cabhut: idle: