Merge HeliReturnToBase into ReturnToBase

This commit is contained in:
reaperrr
2019-02-18 19:30:57 +01:00
committed by reaperrr
parent 2a942bd04a
commit 2cdae0b380
6 changed files with 68 additions and 155 deletions

View File

@@ -53,15 +53,16 @@ namespace OpenRA.Mods.Common.Activities
.ClosestTo(self);
}
// Calculates non-CanHover/non-VTOL approach vector and waypoints
void Calculate(Actor self)
{
if (dest == null || dest.IsDead || !Reservable.IsAvailableFor(dest, self))
dest = ChooseResupplier(self, true);
if (dest == null)
return;
var landPos = dest.CenterPosition;
var exit = dest.FirstExitOrDefault(null);
var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
var landPos = dest.CenterPosition + offset;
var altitude = aircraft.Info.CruiseAltitude.Length;
// Distance required for descent.
@@ -127,6 +128,9 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceling || self.IsDead)
return NextActivity;
if (dest == null || dest.IsDead || !Reservable.IsAvailableFor(dest, self))
dest = ReturnToBase.ChooseResupplier(self, true);
if (!isCalculated)
Calculate(self);
@@ -135,10 +139,39 @@ namespace OpenRA.Mods.Common.Activities
var nearestResupplier = ChooseResupplier(self, false);
if (nearestResupplier != null)
return ActivityUtils.SequenceActivities(self,
new Fly(self, Target.FromActor(nearestResupplier), WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green),
new FlyCircle(self, aircraft.Info.NumberOfTicksToVerifyAvailableAirport),
this);
{
if (aircraft.Info.VTOL)
{
var distanceFromResupplier = (nearestResupplier.CenterPosition - self.CenterPosition).HorizontalLength;
var distanceLength = aircraft.Info.WaitDistanceFromResupplyBase.Length;
// If no pad is available, move near one and wait
if (distanceFromResupplier > distanceLength)
{
var randomPosition = WVec.FromPDF(self.World.SharedRandom, 2) * distanceLength / 1024;
var target = Target.FromPos(nearestResupplier.CenterPosition + randomPosition);
return ActivityUtils.SequenceActivities(self,
new HeliFly(self, target, WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green),
this);
}
return this;
}
else
return ActivityUtils.SequenceActivities(self,
new Fly(self, Target.FromActor(nearestResupplier), WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green),
new FlyCircle(self, aircraft.Info.NumberOfTicksToVerifyAvailableAirport),
this);
}
else if (nearestResupplier == null && aircraft.Info.VTOL && aircraft.Info.LandWhenIdle)
{
if (aircraft.Info.TurnToLand)
return ActivityUtils.SequenceActivities(self, new Turn(self, aircraft.Info.InitialFacing), new HeliLand(self, true));
return new HeliLand(self, true);
}
else
{
// Prevent an infinite loop in case we'd return to the activity that called ReturnToBase in the first place. Go idle instead.
@@ -147,21 +180,38 @@ namespace OpenRA.Mods.Common.Activities
}
}
var exit = dest.FirstExitOrDefault(null);
var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
List<Activity> landingProcedures = new List<Activity>();
var turnRadius = Fly.CalculateTurnRadius(aircraft.Info.Speed, aircraft.Info.TurnSpeed);
if (aircraft.Info.CanHover)
landingProcedures.Add(new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)));
else
{
var turnRadius = Fly.CalculateTurnRadius(aircraft.Info.Speed, aircraft.Info.TurnSpeed);
landingProcedures.Add(new Fly(self, Target.FromPos(w1), WDist.Zero, new WDist(turnRadius * 3)));
landingProcedures.Add(new Fly(self, Target.FromPos(w2)));
landingProcedures.Add(new Fly(self, Target.FromPos(w1), WDist.Zero, new WDist(turnRadius * 3)));
landingProcedures.Add(new Fly(self, Target.FromPos(w2)));
// Fix a problem when the airplane is send to resupply near the airport
landingProcedures.Add(new Fly(self, Target.FromPos(w3), WDist.Zero, new WDist(turnRadius / 2)));
// Fix a problem when the airplane is sent to resupply near the airport
landingProcedures.Add(new Fly(self, Target.FromPos(w3), WDist.Zero, new WDist(turnRadius / 2)));
}
if (ShouldLandAtBuilding(self, dest))
{
aircraft.MakeReservation(dest);
landingProcedures.Add(new Land(self, Target.FromActor(dest)));
if (aircraft.Info.VTOL)
{
if (aircraft.Info.TurnToDock)
landingProcedures.Add(new Turn(self, aircraft.Info.InitialFacing));
landingProcedures.Add(new HeliLand(self, false));
}
else
landingProcedures.Add(new Land(self, Target.FromPos(dest.CenterPosition + offset)));
landingProcedures.Add(new ResupplyAircraft(self));
}