Merge HeliReturnToBase into ReturnToBase

This commit is contained in:
reaperrr
2019-02-18 19:30:57 +01:00
committed by reaperrr
parent 2a942bd04a
commit 2cdae0b380
6 changed files with 68 additions and 155 deletions

View File

@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Activities
// If all valid weapons have depleted their ammo and Rearmable trait exists, return to RearmActor to reload and then resume the activity // If all valid weapons have depleted their ammo and Rearmable trait exists, return to RearmActor to reload and then resume the activity
if (rearmable != null && !useLastVisibleTarget && attackAircraft.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self))) if (rearmable != null && !useLastVisibleTarget && attackAircraft.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self)))
{ {
QueueChild(self, new HeliReturnToBase(self, aircraft.Info.AbortOnResupply), true); QueueChild(self, new ReturnToBase(self, aircraft.Info.AbortOnResupply), true);
return this; return this;
} }

View File

@@ -1,127 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class HeliReturnToBase : Activity
{
readonly Aircraft aircraft;
readonly RepairableInfo repairableInfo;
readonly Rearmable rearmable;
readonly bool alwaysLand;
readonly bool abortOnResupply;
Actor dest;
public HeliReturnToBase(Actor self, bool abortOnResupply, Actor dest = null, bool alwaysLand = true)
{
aircraft = self.Trait<Aircraft>();
repairableInfo = self.Info.TraitInfoOrDefault<RepairableInfo>();
rearmable = self.TraitOrDefault<Rearmable>();
this.alwaysLand = alwaysLand;
this.abortOnResupply = abortOnResupply;
this.dest = dest;
}
public override Activity Tick(Actor self)
{
// Refuse to take off if it would land immediately again.
// Special case: Don't kill other deploy hotkey activities.
if (aircraft.ForceLanding)
return NextActivity;
if (IsCanceling)
return NextActivity;
if (dest == null || dest.IsDead || !Reservable.IsAvailableFor(dest, self))
dest = ReturnToBase.ChooseResupplier(self, true);
var initialFacing = aircraft.Info.InitialFacing;
if (dest == null || dest.IsDead)
{
var nearestResupplier = ReturnToBase.ChooseResupplier(self, false);
// If a heli was told to return and there's no (available) RearmBuilding, going to the probable next queued activity (HeliAttack)
// would be pointless (due to lack of ammo), and possibly even lead to an infinite loop due to HeliAttack.cs:L79.
if (nearestResupplier == null && aircraft.Info.LandWhenIdle)
{
if (aircraft.Info.TurnToLand)
return ActivityUtils.SequenceActivities(self, new Turn(self, initialFacing), new HeliLand(self, true));
return new HeliLand(self, true);
}
else if (nearestResupplier == null && !aircraft.Info.LandWhenIdle)
return null;
else
{
var distanceFromResupplier = (nearestResupplier.CenterPosition - self.CenterPosition).HorizontalLength;
var distanceLength = aircraft.Info.WaitDistanceFromResupplyBase.Length;
// If no pad is available, move near one and wait
if (distanceFromResupplier > distanceLength)
{
var randomPosition = WVec.FromPDF(self.World.SharedRandom, 2) * distanceLength / 1024;
var target = Target.FromPos(nearestResupplier.CenterPosition + randomPosition);
return ActivityUtils.SequenceActivities(self,
new HeliFly(self, target, WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green),
this);
}
return this;
}
}
var landingProcedures = new List<Activity>();
var exit = dest.FirstExitOrDefault(null);
var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
landingProcedures.Add(new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)));
if (ShouldLandAtBuilding(self, dest))
{
aircraft.MakeReservation(dest);
if (aircraft.Info.TurnToDock)
landingProcedures.Add(new Turn(self, initialFacing));
landingProcedures.Add(new HeliLand(self, false));
landingProcedures.Add(new ResupplyAircraft(self));
if (!abortOnResupply)
landingProcedures.Add(NextActivity);
}
else
landingProcedures.Add(NextActivity);
return ActivityUtils.SequenceActivities(self, landingProcedures.ToArray());
}
bool ShouldLandAtBuilding(Actor self, Actor dest)
{
if (alwaysLand)
return true;
if (repairableInfo != null && repairableInfo.RepairActors.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
return true;
return rearmable != null && rearmable.Info.RearmActors.Contains(dest.Info.Name)
&& rearmable.RearmableAmmoPools.Any(p => !p.FullAmmo());
}
}
}

View File

@@ -53,15 +53,16 @@ namespace OpenRA.Mods.Common.Activities
.ClosestTo(self); .ClosestTo(self);
} }
// Calculates non-CanHover/non-VTOL approach vector and waypoints
void Calculate(Actor self) void Calculate(Actor self)
{ {
if (dest == null || dest.IsDead || !Reservable.IsAvailableFor(dest, self))
dest = ChooseResupplier(self, true);
if (dest == null) if (dest == null)
return; return;
var landPos = dest.CenterPosition; var exit = dest.FirstExitOrDefault(null);
var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
var landPos = dest.CenterPosition + offset;
var altitude = aircraft.Info.CruiseAltitude.Length; var altitude = aircraft.Info.CruiseAltitude.Length;
// Distance required for descent. // Distance required for descent.
@@ -127,6 +128,9 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceling || self.IsDead) if (IsCanceling || self.IsDead)
return NextActivity; return NextActivity;
if (dest == null || dest.IsDead || !Reservable.IsAvailableFor(dest, self))
dest = ReturnToBase.ChooseResupplier(self, true);
if (!isCalculated) if (!isCalculated)
Calculate(self); Calculate(self);
@@ -135,10 +139,39 @@ namespace OpenRA.Mods.Common.Activities
var nearestResupplier = ChooseResupplier(self, false); var nearestResupplier = ChooseResupplier(self, false);
if (nearestResupplier != null) if (nearestResupplier != null)
{
if (aircraft.Info.VTOL)
{
var distanceFromResupplier = (nearestResupplier.CenterPosition - self.CenterPosition).HorizontalLength;
var distanceLength = aircraft.Info.WaitDistanceFromResupplyBase.Length;
// If no pad is available, move near one and wait
if (distanceFromResupplier > distanceLength)
{
var randomPosition = WVec.FromPDF(self.World.SharedRandom, 2) * distanceLength / 1024;
var target = Target.FromPos(nearestResupplier.CenterPosition + randomPosition);
return ActivityUtils.SequenceActivities(self,
new HeliFly(self, target, WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green),
this);
}
return this;
}
else
return ActivityUtils.SequenceActivities(self, return ActivityUtils.SequenceActivities(self,
new Fly(self, Target.FromActor(nearestResupplier), WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green), new Fly(self, Target.FromActor(nearestResupplier), WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green),
new FlyCircle(self, aircraft.Info.NumberOfTicksToVerifyAvailableAirport), new FlyCircle(self, aircraft.Info.NumberOfTicksToVerifyAvailableAirport),
this); this);
}
else if (nearestResupplier == null && aircraft.Info.VTOL && aircraft.Info.LandWhenIdle)
{
if (aircraft.Info.TurnToLand)
return ActivityUtils.SequenceActivities(self, new Turn(self, aircraft.Info.InitialFacing), new HeliLand(self, true));
return new HeliLand(self, true);
}
else else
{ {
// Prevent an infinite loop in case we'd return to the activity that called ReturnToBase in the first place. Go idle instead. // Prevent an infinite loop in case we'd return to the activity that called ReturnToBase in the first place. Go idle instead.
@@ -147,21 +180,38 @@ namespace OpenRA.Mods.Common.Activities
} }
} }
var exit = dest.FirstExitOrDefault(null);
var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
List<Activity> landingProcedures = new List<Activity>(); List<Activity> landingProcedures = new List<Activity>();
if (aircraft.Info.CanHover)
landingProcedures.Add(new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)));
else
{
var turnRadius = Fly.CalculateTurnRadius(aircraft.Info.Speed, aircraft.Info.TurnSpeed); var turnRadius = Fly.CalculateTurnRadius(aircraft.Info.Speed, aircraft.Info.TurnSpeed);
landingProcedures.Add(new Fly(self, Target.FromPos(w1), WDist.Zero, new WDist(turnRadius * 3))); landingProcedures.Add(new Fly(self, Target.FromPos(w1), WDist.Zero, new WDist(turnRadius * 3)));
landingProcedures.Add(new Fly(self, Target.FromPos(w2))); landingProcedures.Add(new Fly(self, Target.FromPos(w2)));
// Fix a problem when the airplane is send to resupply near the airport // Fix a problem when the airplane is sent to resupply near the airport
landingProcedures.Add(new Fly(self, Target.FromPos(w3), WDist.Zero, new WDist(turnRadius / 2))); landingProcedures.Add(new Fly(self, Target.FromPos(w3), WDist.Zero, new WDist(turnRadius / 2)));
}
if (ShouldLandAtBuilding(self, dest)) if (ShouldLandAtBuilding(self, dest))
{ {
aircraft.MakeReservation(dest); aircraft.MakeReservation(dest);
landingProcedures.Add(new Land(self, Target.FromActor(dest))); if (aircraft.Info.VTOL)
{
if (aircraft.Info.TurnToDock)
landingProcedures.Add(new Turn(self, aircraft.Info.InitialFacing));
landingProcedures.Add(new HeliLand(self, false));
}
else
landingProcedures.Add(new Land(self, Target.FromPos(dest.CenterPosition + offset)));
landingProcedures.Add(new ResupplyAircraft(self)); landingProcedures.Add(new ResupplyAircraft(self));
} }

View File

@@ -75,7 +75,6 @@
<Compile Include="Activities\Air\HeliFly.cs" /> <Compile Include="Activities\Air\HeliFly.cs" />
<Compile Include="Activities\Air\HeliFlyCircle.cs" /> <Compile Include="Activities\Air\HeliFlyCircle.cs" />
<Compile Include="Activities\Air\HeliLand.cs" /> <Compile Include="Activities\Air\HeliLand.cs" />
<Compile Include="Activities\Air\HeliReturnToBase.cs" />
<Compile Include="Activities\Air\Land.cs" /> <Compile Include="Activities\Air\Land.cs" />
<Compile Include="Activities\Air\ResupplyAircraft.cs" /> <Compile Include="Activities\Air\ResupplyAircraft.cs" />
<Compile Include="Activities\Air\ReturnToBase.cs" /> <Compile Include="Activities\Air\ReturnToBase.cs" />

View File

@@ -41,10 +41,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Return to the base, which is either the destination given, or an auto-selected one otherwise.")] [Desc("Return to the base, which is either the destination given, or an auto-selected one otherwise.")]
public void ReturnToBase(Actor destination = null) public void ReturnToBase(Actor destination = null)
{ {
if (!aircraftInfo.CanHover)
Self.QueueActivity(new ReturnToBase(Self, false, destination)); Self.QueueActivity(new ReturnToBase(Self, false, destination));
else
Self.QueueActivity(new HeliReturnToBase(Self, false, destination));
} }
[ScriptActorPropertyActivity] [ScriptActorPropertyActivity]

View File

@@ -844,10 +844,7 @@ namespace OpenRA.Mods.Common.Traits
if (Reservable.IsAvailableFor(targetActor, self)) if (Reservable.IsAvailableFor(targetActor, self))
self.SetTargetLine(Target.FromActor(targetActor), Color.Green); self.SetTargetLine(Target.FromActor(targetActor), Color.Green);
if (!Info.CanHover && !Info.VTOL)
self.QueueActivity(order.Queued, new ReturnToBase(self, Info.AbortOnResupply, targetActor)); self.QueueActivity(order.Queued, new ReturnToBase(self, Info.AbortOnResupply, targetActor));
else
self.QueueActivity(order.Queued, new HeliReturnToBase(self, Info.AbortOnResupply, targetActor));
} }
else if (order.OrderString == "Stop") else if (order.OrderString == "Stop")
{ {
@@ -865,10 +862,7 @@ namespace OpenRA.Mods.Common.Traits
if (!order.Queued) if (!order.Queued)
UnReserve(); UnReserve();
if (!Info.CanHover)
self.QueueActivity(order.Queued, new ReturnToBase(self, Info.AbortOnResupply, null, false)); self.QueueActivity(order.Queued, new ReturnToBase(self, Info.AbortOnResupply, null, false));
else
self.QueueActivity(order.Queued, new HeliReturnToBase(self, Info.AbortOnResupply, null, false));
} }
} }