Editor selection refactor pt1
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@@ -296,6 +296,9 @@ namespace OpenRA.Traits
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int2 GetDecorationOrigin(Actor self, WorldRenderer wr, string pos, int2 margin);
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}
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public interface IEditorSelectionLayer : ITraitInfoInterface { }
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public interface IEditorPasteLayer : ITraitInfoInterface { }
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public interface IMapPreviewSignatureInfo : ITraitInfoInterface
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{
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void PopulateMapPreviewSignatureCells(Map map, ActorInfo ai, ActorReference s, List<(MPos Uv, Color Color)> destinationBuffer);
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