Editor selection refactor pt1
This commit is contained in:
@@ -12,6 +12,7 @@
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using System;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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@@ -21,9 +22,17 @@ namespace OpenRA.Mods.Common.Widgets
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void Tick();
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}
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public class EditorSelection
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{
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public CellRegion Area;
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public EditorActorPreview Actor;
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}
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public sealed class EditorDefaultBrush : IEditorBrush
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{
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public readonly ActorInfo Actor;
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const int MinMouseMoveBeforeDrag = 32;
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public event Action SelectionChanged;
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readonly WorldRenderer worldRenderer;
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readonly World world;
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@@ -32,7 +41,13 @@ namespace OpenRA.Mods.Common.Widgets
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readonly EditorActionManager editorActionManager;
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readonly IResourceLayer resourceLayer;
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public EditorActorPreview SelectedActor;
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public CellRegion CurrentDragBounds => selectionBounds ?? Selection.Area;
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public EditorSelection Selection = new();
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EditorSelection previousSelection;
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CellRegion selectionBounds;
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int2? selectionStartLocation;
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CPos? selectionStartCell;
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int2 worldPixel;
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public EditorDefaultBrush(EditorViewportControllerWidget editorWidget, WorldRenderer wr)
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@@ -58,13 +73,23 @@ namespace OpenRA.Mods.Common.Widgets
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return ((long)pixelDistance << 32) + worldZPosition;
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}
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public void ClearSelection()
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{
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if (Selection.Area != null || Selection.Actor != null)
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{
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previousSelection = Selection;
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Selection = new EditorSelection();
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editorActionManager.Add(new ChangeSelectionAction(this, Selection, previousSelection));
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SelectionChanged?.Invoke();
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}
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}
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public bool HandleMouseInput(MouseInput mi)
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{
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// Exclusively uses mouse wheel and both mouse buttons, but nothing else
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// Mouse move events are important for tooltips, so we always allow these through
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if ((mi.Button != MouseButton.Left && mi.Button != MouseButton.Right
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&& mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll) ||
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mi.Event == MouseInputEvent.Down)
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// Exclusively uses mouse wheel and both mouse buttons, but nothing else.
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// Mouse move events are important for tooltips, so we always allow these through.
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if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right
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&& mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll)
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return false;
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worldPixel = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
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@@ -80,25 +105,114 @@ namespace OpenRA.Mods.Common.Widgets
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else
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editorWidget.SetTooltip(null);
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// Finished with mouse move events, so let them bubble up the widget tree
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// Selection box drag.
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if (selectionStartLocation != null &&
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(selectionBounds != null || (mi.Location - selectionStartLocation.Value).LengthSquared > MinMouseMoveBeforeDrag))
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{
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selectionStartCell ??= worldRenderer.Viewport.ViewToWorld(selectionStartLocation.Value);
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var topLeft = new CPos(Math.Min(selectionStartCell.Value.X, cell.X), Math.Min(selectionStartCell.Value.Y, cell.Y));
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var bottomRight = new CPos(Math.Max(selectionStartCell.Value.X, cell.X), Math.Max(selectionStartCell.Value.Y, cell.Y));
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var width = bottomRight.X - topLeft.X;
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var height = bottomRight.Y - topLeft.Y;
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var gridType = worldRenderer.World.Map.Grid.Type;
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// We've dragged enough to capture more than one cell, make a selection box.
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if (selectionBounds == null)
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{
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selectionBounds = new CellRegion(gridType, topLeft, bottomRight);
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// Lose focus on any search boxes so we can always copy/paste.
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Ui.KeyboardFocusWidget = null;
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}
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else
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{
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// We already have a drag box; resize it
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selectionBounds = new CellRegion(gridType, topLeft, bottomRight);
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}
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}
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// Finished with mouse move events, so let them bubble up the widget tree.
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if (mi.Event == MouseInputEvent.Move)
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return false;
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if (mi.Button == MouseButton.Left)
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if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Left && selectionStartLocation == null)
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{
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editorWidget.SetTooltip(null);
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SelectedActor = underCursor;
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// Start area drag.
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selectionStartLocation = mi.Location;
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}
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if (mi.Button == MouseButton.Right)
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if (mi.Event == MouseInputEvent.Up)
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{
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editorWidget.SetTooltip(null);
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if (mi.Button == MouseButton.Left)
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{
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editorWidget.SetTooltip(null);
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selectionStartLocation = null;
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selectionStartCell = null;
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if (underCursor != null && underCursor != SelectedActor)
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editorActionManager.Add(new RemoveActorAction(editorLayer, underCursor));
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// If we've released a bounds drag.
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if (selectionBounds != null)
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{
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// Set this as the editor selection.
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previousSelection = Selection;
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Selection = new EditorSelection
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{
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Area = selectionBounds
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};
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if (resourceUnderCursor != null)
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editorActionManager.Add(new RemoveResourceAction(resourceLayer, cell, resourceUnderCursor));
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editorActionManager.Add(new ChangeSelectionAction(this, Selection, previousSelection));
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selectionBounds = null;
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SelectionChanged?.Invoke();
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}
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else if (underCursor != null)
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{
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// We've clicked on an actor.
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if (Selection.Actor != underCursor)
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{
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previousSelection = Selection;
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Selection = new EditorSelection
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{
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Actor = underCursor,
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};
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editorActionManager.Add(new ChangeSelectionAction(this, Selection, previousSelection));
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SelectionChanged?.Invoke();
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}
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}
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else if (Selection.Area != null || Selection.Actor != null)
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{
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// Released left mouse without dragging or selecting an actor - deselect current.
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previousSelection = Selection;
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Selection = new EditorSelection();
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editorActionManager.Add(new ChangeSelectionAction(this, Selection, previousSelection));
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SelectionChanged?.Invoke();
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}
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}
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if (mi.Button == MouseButton.Right)
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{
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editorWidget.SetTooltip(null);
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if (Selection.Area != null)
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{
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// Release right mouse button with a selection - clear selection.
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previousSelection = Selection;
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Selection = new EditorSelection();
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editorActionManager.Add(new ChangeSelectionAction(this, Selection, previousSelection));
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}
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else
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{
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// Release right mouse button with no selection and over an actor - delete actor.
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if (underCursor != null && underCursor != Selection.Actor)
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editorActionManager.Add(new RemoveActorAction(editorLayer, underCursor));
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// Or delete resource if found under cursor.
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if (resourceUnderCursor != null)
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editorActionManager.Add(new RemoveResourceAction(resourceLayer, cell, resourceUnderCursor));
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}
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}
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}
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return true;
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@@ -108,6 +222,64 @@ namespace OpenRA.Mods.Common.Widgets
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public void Dispose() { }
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}
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sealed class ChangeSelectionAction : IEditorAction
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{
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[TranslationReference("x", "y", "width", "height")]
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const string SelectedArea = "notification-selected-area";
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[TranslationReference("id")]
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const string SelectedActor = "notification-selected-actor";
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[TranslationReference]
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const string ClearedSelection = "notification-cleared-selection";
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public string Text { get; }
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readonly EditorSelection selection;
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readonly EditorSelection previousSelection;
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readonly EditorDefaultBrush defaultBrush;
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public ChangeSelectionAction(
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EditorDefaultBrush defaultBrush,
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EditorSelection selection,
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EditorSelection previousSelection)
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{
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this.defaultBrush = defaultBrush;
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this.selection = selection;
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this.previousSelection = new EditorSelection
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{
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Actor = previousSelection.Actor,
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Area = previousSelection.Area
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};
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if (selection.Area != null)
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Text = TranslationProvider.GetString(SelectedArea, Translation.Arguments(
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"x", selection.Area.TopLeft.X,
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"y", selection.Area.TopLeft.Y,
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"width", selection.Area.BottomRight.X - selection.Area.TopLeft.X,
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"height", selection.Area.BottomRight.Y - selection.Area.TopLeft.Y));
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else if (selection.Actor != null)
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Text = TranslationProvider.GetString(SelectedActor, Translation.Arguments("id", selection.Actor.ID));
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else
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Text = TranslationProvider.GetString(ClearedSelection);
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}
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public void Execute()
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{
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Do();
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}
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public void Do()
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{
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defaultBrush.Selection = selection;
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}
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public void Undo()
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{
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defaultBrush.Selection = previousSelection;
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}
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}
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sealed class RemoveActorAction : IEditorAction
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{
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[TranslationReference("name", "id")]
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