Editor selection refactor pt1
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@@ -11,102 +11,67 @@
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using Color = OpenRA.Primitives.Color;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.EditorWorld)]
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[Desc("Required for the map editor to work. Attach this to the world actor.")]
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public class EditorSelectionLayerInfo : TraitInfo
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[Desc("Renders the selection grid in the editor.")]
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public class EditorSelectionLayerInfo : TraitInfo, Requires<LoadWidgetAtGameStartInfo>, IEditorSelectionLayer
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{
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[PaletteReference]
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[Desc("Palette to use for rendering the placement sprite.")]
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public readonly string Palette = TileSet.TerrainPaletteInternalName;
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[Desc("Main color of the selection grid.")]
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public readonly Color MainColor = Color.White;
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[Desc("Custom opacity to apply to the placement sprite.")]
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public readonly float FootprintAlpha = 1f;
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[Desc("Alternate color of the selection grid.")]
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public readonly Color AltColor = Color.Black;
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[Desc("Sequence image where the selection overlay types are defined.")]
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public readonly string Image = "editor-overlay";
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[Desc("Main color of the paste grid.")]
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public readonly Color PasteColor = Color.FromArgb(0xFF4CFF00);
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[SequenceReference(nameof(Image))]
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[Desc("Sequence to use for the copy overlay.")]
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public readonly string CopySequence = "copy";
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[Desc("Thickness of the selection grid lines.")]
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public readonly int LineThickness = 1;
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[SequenceReference(nameof(Image))]
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[Desc("Sequence to use for the paste overlay.")]
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public readonly string PasteSequence = "paste";
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[Desc("Render offset of the secondary grid lines.")]
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public readonly int2 AltPixelOffset = new(1, 1);
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public override object Create(ActorInitializer init) { return new EditorSelectionLayer(init.Self, this); }
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public override object Create(ActorInitializer init) { return new EditorSelectionLayer(this); }
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}
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public class EditorSelectionLayer : IWorldLoaded, IRenderAboveShroud
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public class EditorSelectionLayer : IRenderAnnotations, IWorldLoaded
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{
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readonly EditorSelectionLayerInfo info;
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readonly Map map;
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readonly Sprite copyTile, pasteTile;
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readonly float copyAlpha, pasteAlpha;
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PaletteReference palette;
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EditorViewportControllerWidget editor;
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public CellRegion CopyRegion { get; private set; }
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public CellRegion PasteRegion { get; private set; }
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public EditorSelectionLayer(Actor self, EditorSelectionLayerInfo info)
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public EditorSelectionLayer(EditorSelectionLayerInfo info)
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{
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if (self.World.Type != WorldType.Editor)
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return;
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this.info = info;
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map = self.World.Map;
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var copySequence = map.Sequences.GetSequence(info.Image, info.CopySequence);
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copyTile = copySequence.GetSprite(0);
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copyAlpha = copySequence.GetAlpha(0);
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var pasteSequence = map.Sequences.GetSequence(info.Image, info.PasteSequence);
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pasteTile = pasteSequence.GetSprite(0);
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pasteAlpha = pasteSequence.GetAlpha(0);
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}
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
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{
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if (w.Type != WorldType.Editor)
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return;
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palette = wr.Palette(info.Palette);
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var worldRoot = Ui.Root.Get<ContainerWidget>("EDITOR_WORLD_ROOT");
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editor = worldRoot.Get<EditorViewportControllerWidget>("MAP_EDITOR");
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}
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public void SetCopyRegion(CPos start, CPos end)
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IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
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{
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CopyRegion = CellRegion.BoundingRegion(map.Grid.Type, new[] { start, end });
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if (editor.CurrentBrush == editor.DefaultBrush && editor.DefaultBrush.CurrentDragBounds != null)
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{
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yield return new EditorSelectionAnnotationRenderable(editor.DefaultBrush.CurrentDragBounds, info.AltColor, info.AltPixelOffset, null);
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yield return new EditorSelectionAnnotationRenderable(editor.DefaultBrush.CurrentDragBounds, info.MainColor, int2.Zero, null);
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}
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if (editor.CurrentBrush is EditorCopyPasteBrush pasteBrush && pasteBrush.PastePreviewPosition != null)
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{
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yield return new EditorSelectionAnnotationRenderable(pasteBrush.Region, info.AltColor, info.AltPixelOffset, pasteBrush.PastePreviewPosition);
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yield return new EditorSelectionAnnotationRenderable(pasteBrush.Region, info.PasteColor, int2.Zero, pasteBrush.PastePreviewPosition);
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}
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}
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public void SetPasteRegion(CPos start, CPos end)
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{
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PasteRegion = CellRegion.BoundingRegion(map.Grid.Type, new[] { start, end });
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}
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public void Clear()
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{
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CopyRegion = PasteRegion = null;
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}
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IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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yield break;
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if (CopyRegion != null)
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foreach (var c in CopyRegion)
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yield return new SpriteRenderable(copyTile, wr.World.Map.CenterOfCell(c),
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WVec.Zero, -511, palette, 1f, copyAlpha * info.FootprintAlpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
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if (PasteRegion != null)
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foreach (var c in PasteRegion)
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yield return new SpriteRenderable(pasteTile, wr.World.Map.CenterOfCell(c),
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WVec.Zero, -511, palette, 1f, pasteAlpha * info.FootprintAlpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
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}
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bool IRenderAboveShroud.SpatiallyPartitionable => false;
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bool IRenderAnnotations.SpatiallyPartitionable => false;
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}
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}
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