Editor selection refactor pt1
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveEditorSelectionLayerProperties : UpdateRule
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{
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public override string Name => "Remove defunct properties from EditorSelectionLayer.";
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public override string Description =>
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"Map editor was refactored and many of EditorSelectionLayer properties were removed.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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foreach (var editorSelectionLayer in actorNode.ChildrenMatching("EditorSelectionLayer"))
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{
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editorSelectionLayer.RemoveNodes("Palette");
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editorSelectionLayer.RemoveNodes("FootprintAlpha");
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editorSelectionLayer.RemoveNodes("Image");
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editorSelectionLayer.RemoveNodes("CopySequence");
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editorSelectionLayer.RemoveNodes("PasteSequence");
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}
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yield break;
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}
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}
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}
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