Editor selection refactor pt1
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public LayerSelectorLogic(Widget widget, WorldRenderer worldRenderer)
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{
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this.worldRenderer = worldRenderer;
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editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
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editor = widget.Parent.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
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editorCursor = worldRenderer.World.WorldActor.Trait<EditorCursorLayer>();
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layerTemplateList = widget.Get<ScrollPanelWidget>("LAYERTEMPLATE_LIST");
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