Editor selection refactor pt1
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@@ -786,3 +786,10 @@ loadscreen-stripe:
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Inherits: ^LoadScreen
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PanelRegion: 258, 0, 0, 0, 253, 256, 0, 0
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PanelSides: Center
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editor:
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Inherits: ^Glyphs
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Regions:
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tiles: 0, 144, 16, 16
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overlays: 17, 144, 16, 16
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tools: 34, 144, 16, 16
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@@ -423,8 +423,7 @@ EditorWorld:
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MaxDensity: 2
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VeinholeActors: veinhole
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EditorSelectionLayer:
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Palette: ra
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FootprintAlpha: 0.7
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AltPixelOffset: 0,1
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 36 KiB |
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 62 KiB |
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 17 KiB |
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