ProjectileArgs facing -> WAngle.
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@@ -149,11 +149,8 @@ namespace OpenRA.Mods.Common.Projectiles
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source = args.CurrentSource();
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if (hasLaunchEffect && ticks == 0)
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{
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Func<WAngle> getMuzzleFacing = () => WAngle.FromFacing(args.CurrentMuzzleFacing());
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(args.CurrentSource, getMuzzleFacing, world,
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(args.CurrentSource, args.CurrentMuzzleFacing, world,
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info.LaunchEffectImage, info.LaunchEffectSequence, info.LaunchEffectPalette)));
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}
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// Beam tracks target
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if (info.TrackTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
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