ProjectileArgs facing -> WAngle.

This commit is contained in:
Paul Chote
2020-05-08 20:54:29 +01:00
committed by reaperrr
parent 6d6b21a0eb
commit 2cfacc2c7d
8 changed files with 17 additions and 21 deletions

View File

@@ -149,11 +149,8 @@ namespace OpenRA.Mods.Common.Projectiles
source = args.CurrentSource();
if (hasLaunchEffect && ticks == 0)
{
Func<WAngle> getMuzzleFacing = () => WAngle.FromFacing(args.CurrentMuzzleFacing());
world.AddFrameEndTask(w => w.Add(new SpriteEffect(args.CurrentSource, getMuzzleFacing, world,
world.AddFrameEndTask(w => w.Add(new SpriteEffect(args.CurrentSource, args.CurrentMuzzleFacing, world,
info.LaunchEffectImage, info.LaunchEffectSequence, info.LaunchEffectPalette)));
}
// Beam tracks target
if (info.TrackTarget && args.GuidedTarget.IsValidFor(args.SourceActor))