ProjectileArgs facing -> WAngle.
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.Common.Warheads
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var projectileArgs = new ProjectileArgs
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{
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Weapon = weapon,
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Facing = (map.CenterOfCell(targetCell) - target.CenterPosition).Yaw.Facing,
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Facing = (map.CenterOfCell(targetCell) - target.CenterPosition).Yaw,
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DamageModifiers = args.DamageModifiers,
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InaccuracyModifiers = new int[0],
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