Allow the server to ack no or multiple packets in the same frame.
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@@ -38,6 +38,7 @@ namespace OpenRA.Server
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// - Order-specific data - see OpenRA.Game/Server/Order.cs for details
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// - 0x10: Order acknowledgement (sent from the server to a client in response to a packet with world orders)
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// - Int32 containing the frame number that the client should apply the orders it sent
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// - byte containing the number of sent order packets to apply
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// - 0x20: Ping
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// - Int64 containing the server timestamp when the ping was generated
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//
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@@ -73,6 +74,6 @@ namespace OpenRA.Server
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// The protocol for server and world orders
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// This applies after the handshake has completed, and is provided to support
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// alternative server implementations that wish to support multiple versions in parallel
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public const int Orders = 16;
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public const int Orders = 17;
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}
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}
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