remove VisualDest crap from bullets & combat code
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@@ -54,7 +54,7 @@ namespace OpenRA.Effects
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if (--altitude <= Args.destAltitude)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoImpacts(Args, Args.dest);
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Combat.DoImpacts(Args);
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}
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anim.Tick();
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