diff --git a/OpenRA.Mods.Common/Traits/Explodes.cs b/OpenRA.Mods.Common/Traits/Explodes.cs index 022fd5e58e..17cda90a7c 100644 --- a/OpenRA.Mods.Common/Traits/Explodes.cs +++ b/OpenRA.Mods.Common/Traits/Explodes.cs @@ -20,13 +20,13 @@ namespace OpenRA.Mods.Common.Traits [Desc("This actor explodes when killed.")] public class ExplodesInfo : ITraitInfo, IRulesetLoaded, Requires { - [WeaponReference, FieldLoader.Require, Desc("Weapon to use for explosion if ammo/payload is loaded.")] + [WeaponReference, FieldLoader.Require, Desc("Default weapon to use for explosion if ammo/payload is loaded.")] public readonly string Weapon = "UnitExplode"; - [WeaponReference, Desc("Weapon to use for explosion if no ammo/payload is loaded.")] + [WeaponReference, Desc("Fallback weapon to use for explosion if empty (no ammo/payload).")] public readonly string EmptyWeapon = "UnitExplode"; - [Desc("Chance that the explosion will use Weapon if the actor has ammo/payload.")] + [Desc("Chance that the explosion will use Weapon instead of EmptyWeapon when exploding, provided the actor has ammo/payload.")] public readonly int LoadedChance = 100; [Desc("Chance that this actor will explode at all.")]