From 2d194b077d34c5bad2c93cfe043edcf94fa2fbfc Mon Sep 17 00:00:00 2001 From: reaperrr Date: Tue, 1 Nov 2016 19:18:05 +0100 Subject: [PATCH] Make some Explodes property descs a bit more precise --- OpenRA.Mods.Common/Traits/Explodes.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/Explodes.cs b/OpenRA.Mods.Common/Traits/Explodes.cs index 022fd5e58e..17cda90a7c 100644 --- a/OpenRA.Mods.Common/Traits/Explodes.cs +++ b/OpenRA.Mods.Common/Traits/Explodes.cs @@ -20,13 +20,13 @@ namespace OpenRA.Mods.Common.Traits [Desc("This actor explodes when killed.")] public class ExplodesInfo : ITraitInfo, IRulesetLoaded, Requires { - [WeaponReference, FieldLoader.Require, Desc("Weapon to use for explosion if ammo/payload is loaded.")] + [WeaponReference, FieldLoader.Require, Desc("Default weapon to use for explosion if ammo/payload is loaded.")] public readonly string Weapon = "UnitExplode"; - [WeaponReference, Desc("Weapon to use for explosion if no ammo/payload is loaded.")] + [WeaponReference, Desc("Fallback weapon to use for explosion if empty (no ammo/payload).")] public readonly string EmptyWeapon = "UnitExplode"; - [Desc("Chance that the explosion will use Weapon if the actor has ammo/payload.")] + [Desc("Chance that the explosion will use Weapon instead of EmptyWeapon when exploding, provided the actor has ammo/payload.")] public readonly int LoadedChance = 100; [Desc("Chance that this actor will explode at all.")]