Add --replay-metadata utility command.

This commit is contained in:
Paul Chote
2015-02-10 16:04:27 +00:00
parent 7c59a523db
commit 2d31e12bb9
2 changed files with 41 additions and 0 deletions

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@@ -530,6 +530,7 @@
<Compile Include="LoadScreens\BlankLoadScreen.cs" /> <Compile Include="LoadScreens\BlankLoadScreen.cs" />
<Compile Include="UtilityCommands\CheckYaml.cs" /> <Compile Include="UtilityCommands\CheckYaml.cs" />
<Compile Include="UtilityCommands\CheckCodeStyle.cs" /> <Compile Include="UtilityCommands\CheckCodeStyle.cs" />
<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>

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@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.FileFormats;
namespace OpenRA.Mods.Common.UtilityCommands
{
class ReplayMetadataCommand : IUtilityCommand
{
public string Name { get { return "--replay-metadata"; } }
[Desc("REPLAYFILE", "Print the game metadata from a replay file.")]
public void Run(ModData modData, string[] args)
{
var replay = ReplayMetadata.Read(args[1]);
var info = replay.GameInfo;
var lines = FieldSaver.Save(info).ToLines(replay.FilePath);
foreach (var line in lines)
Console.WriteLine(line);
Console.WriteLine("\tPlayers:");
var playerCount = 0;
foreach (var p in info.Players)
{
var playerLines = FieldSaver.Save(p).ToLines("{0}".F(playerCount++));
foreach (var line in playerLines)
Console.WriteLine("\t\t" + line);
}
}
}
}