Add --replay-metadata utility command.
This commit is contained in:
@@ -530,6 +530,7 @@
|
||||
<Compile Include="LoadScreens\BlankLoadScreen.cs" />
|
||||
<Compile Include="UtilityCommands\CheckYaml.cs" />
|
||||
<Compile Include="UtilityCommands\CheckCodeStyle.cs" />
|
||||
<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
|
||||
40
OpenRA.Mods.Common/UtilityCommands/ReplayMetadataCommand.cs
Normal file
40
OpenRA.Mods.Common/UtilityCommands/ReplayMetadataCommand.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Mods.Common.UtilityCommands
|
||||
{
|
||||
class ReplayMetadataCommand : IUtilityCommand
|
||||
{
|
||||
public string Name { get { return "--replay-metadata"; } }
|
||||
|
||||
[Desc("REPLAYFILE", "Print the game metadata from a replay file.")]
|
||||
public void Run(ModData modData, string[] args)
|
||||
{
|
||||
var replay = ReplayMetadata.Read(args[1]);
|
||||
var info = replay.GameInfo;
|
||||
|
||||
var lines = FieldSaver.Save(info).ToLines(replay.FilePath);
|
||||
foreach (var line in lines)
|
||||
Console.WriteLine(line);
|
||||
|
||||
Console.WriteLine("\tPlayers:");
|
||||
var playerCount = 0;
|
||||
foreach (var p in info.Players)
|
||||
{
|
||||
var playerLines = FieldSaver.Save(p).ToLines("{0}".F(playerCount++));
|
||||
foreach (var line in playerLines)
|
||||
Console.WriteLine("\t\t" + line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user