@@ -100,7 +100,6 @@ namespace OpenRA.Traits
|
|||||||
public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
|
public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
|
||||||
public interface INotifyEffectiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner); }
|
public interface INotifyEffectiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner); }
|
||||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||||
public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }
|
|
||||||
public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
|
public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
|
||||||
public interface IDisableMove { bool MoveDisabled(Actor self); }
|
public interface IDisableMove { bool MoveDisabled(Actor self); }
|
||||||
|
|
||||||
|
|||||||
@@ -28,4 +28,12 @@ namespace OpenRA.Mods.Common
|
|||||||
bool AcceptsUpgradeLevel(Actor self, string type, int level);
|
bool AcceptsUpgradeLevel(Actor self, string type, int level);
|
||||||
void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel);
|
void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public interface INotifyHarvesterAction
|
||||||
|
{
|
||||||
|
void MovingToResources(Actor self, CPos targetCell, Activity next);
|
||||||
|
void MovingToRefinery(Actor self, CPos targetCell, Activity next);
|
||||||
|
void MovementCancelled(Actor self);
|
||||||
|
void Harvested(Actor self, ResourceType resource);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
175
OpenRA.Mods.D2k/AutoCarryall/AutoCarryall.cs
Normal file
175
OpenRA.Mods.D2k/AutoCarryall/AutoCarryall.cs
Normal file
@@ -0,0 +1,175 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.Common.Traits.Render;
|
||||||
|
using OpenRA.Mods.RA;
|
||||||
|
using OpenRA.Mods.RA.Activities;
|
||||||
|
using OpenRA.Mods.RA.Traits;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k
|
||||||
|
{
|
||||||
|
[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries")]
|
||||||
|
public class AutoCarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>
|
||||||
|
{
|
||||||
|
public object Create(ActorInitializer init) { return new AutoCarryall(init.self, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class AutoCarryall : INotifyBecomingIdle, INotifyKilled, ISync, IRender
|
||||||
|
{
|
||||||
|
readonly Actor self;
|
||||||
|
readonly WRange carryHeight;
|
||||||
|
|
||||||
|
// The actor we are currently carrying.
|
||||||
|
[Sync] Actor carrying;
|
||||||
|
|
||||||
|
// TODO: Use ActorPreviews so that this can support actors with multiple sprites
|
||||||
|
Animation anim;
|
||||||
|
|
||||||
|
public bool Busy { get; internal set; }
|
||||||
|
|
||||||
|
public AutoCarryall(Actor self, AutoCarryallInfo info)
|
||||||
|
{
|
||||||
|
this.self = self;
|
||||||
|
carryHeight = self.Trait<Helicopter>().Info.LandAltitude;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBecomingIdle(Actor self)
|
||||||
|
{
|
||||||
|
FindCarryableForTransport();
|
||||||
|
|
||||||
|
if (!Busy)
|
||||||
|
self.QueueActivity(new HeliFlyCircle(self));
|
||||||
|
}
|
||||||
|
|
||||||
|
// A carryable notifying us that he'd like to be carried
|
||||||
|
public bool RequestTransportNotify(Actor carryable)
|
||||||
|
{
|
||||||
|
if (Busy)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (ReserveCarryable(carryable))
|
||||||
|
{
|
||||||
|
self.QueueActivity(false, new CarryUnit(self, carryable));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FindCarryableForTransport()
|
||||||
|
{
|
||||||
|
// get all carryables who want transport
|
||||||
|
var carryables = self.World.ActorsWithTrait<Carryable>()
|
||||||
|
.Where(p =>
|
||||||
|
{
|
||||||
|
var actor = p.Actor;
|
||||||
|
if (actor == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (actor.Owner != self.Owner)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (actor.IsDead)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var trait = p.Trait;
|
||||||
|
if (trait.Reserved)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!trait.WantsTransport)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
})
|
||||||
|
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
|
||||||
|
|
||||||
|
|
||||||
|
foreach (var p in carryables)
|
||||||
|
{
|
||||||
|
// Check if its actually me who's the best candidate
|
||||||
|
if (p.Trait.GetClosestIdleCarrier() == self && ReserveCarryable(p.Actor))
|
||||||
|
{
|
||||||
|
self.QueueActivity(false, new CarryUnit(self, p.Actor));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reserve the carryable so its ours exclusively
|
||||||
|
public bool ReserveCarryable(Actor carryable)
|
||||||
|
{
|
||||||
|
if (carryable.Trait<Carryable>().Reserve(self))
|
||||||
|
{
|
||||||
|
carrying = carryable;
|
||||||
|
Busy = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unreserve the carryable
|
||||||
|
public void UnreserveCarryable()
|
||||||
|
{
|
||||||
|
if (carrying != null)
|
||||||
|
{
|
||||||
|
if (carrying.IsInWorld && !carrying.IsDead)
|
||||||
|
carrying.Trait<Carryable>().UnReserve(self);
|
||||||
|
|
||||||
|
carrying = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Busy = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// INotifyKilled
|
||||||
|
public void Killed(Actor self, AttackInfo e)
|
||||||
|
{
|
||||||
|
if (carrying != null)
|
||||||
|
{
|
||||||
|
carrying.Kill(e.Attacker);
|
||||||
|
carrying = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnreserveCarryable();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when carryable is inside.
|
||||||
|
public void AttachCarryable(Actor carryable)
|
||||||
|
{
|
||||||
|
// Create a new animation for our carryable unit
|
||||||
|
anim = new Animation(self.World, RenderSprites.GetImage(carryable.Info), RenderSprites.MakeFacingFunc(self));
|
||||||
|
anim.PlayRepeating("idle");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when released
|
||||||
|
public void CarryableReleased()
|
||||||
|
{
|
||||||
|
anim = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
||||||
|
{
|
||||||
|
// Render the carryable below us TODO: Implement RenderSprites trait
|
||||||
|
if (anim != null && !self.World.FogObscures(self))
|
||||||
|
{
|
||||||
|
anim.Tick();
|
||||||
|
var renderables = anim.Render(self.CenterPosition + new WVec(0, 0, -carryHeight.Range), wr.Palette("player" + carrying.Owner.InternalName));
|
||||||
|
|
||||||
|
foreach (var rr in renderables)
|
||||||
|
yield return rr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
196
OpenRA.Mods.D2k/AutoCarryall/CarryUnit.cs
Normal file
196
OpenRA.Mods.D2k/AutoCarryall/CarryUnit.cs
Normal file
@@ -0,0 +1,196 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
using System;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Mods.RA;
|
||||||
|
using OpenRA.Mods.RA.Activities;
|
||||||
|
using OpenRA.Mods.RA.Traits;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k
|
||||||
|
{
|
||||||
|
public class CarryUnit : Activity
|
||||||
|
{
|
||||||
|
readonly Actor self;
|
||||||
|
readonly Actor carryable;
|
||||||
|
readonly IMove movement;
|
||||||
|
readonly Carryable c;
|
||||||
|
readonly AutoCarryall aca;
|
||||||
|
readonly Helicopter helicopter;
|
||||||
|
readonly IPositionable positionable;
|
||||||
|
readonly IFacing cFacing; // Carryable facing
|
||||||
|
readonly IFacing sFacing; // Self facing
|
||||||
|
|
||||||
|
enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, Transport, Land, Release, Takeoff, Done }
|
||||||
|
|
||||||
|
State state;
|
||||||
|
|
||||||
|
public CarryUnit(Actor self, Actor carryable)
|
||||||
|
{
|
||||||
|
this.self = self;
|
||||||
|
this.carryable = carryable;
|
||||||
|
movement = self.Trait<IMove>();
|
||||||
|
c = carryable.Trait<Carryable>();
|
||||||
|
aca = self.Trait<AutoCarryall>();
|
||||||
|
helicopter = self.Trait<Helicopter>();
|
||||||
|
positionable = carryable.Trait<IPositionable>();
|
||||||
|
cFacing = carryable.Trait<IFacing>();
|
||||||
|
sFacing = self.Trait<IFacing>();
|
||||||
|
|
||||||
|
state = State.Intercept;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find a suitable location to drop our carryable
|
||||||
|
CPos GetLocationToDrop(CPos requestedPosition)
|
||||||
|
{
|
||||||
|
if (positionable.CanEnterCell(requestedPosition))
|
||||||
|
return requestedPosition;
|
||||||
|
|
||||||
|
var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
|
||||||
|
|
||||||
|
// TODO: This will behave badly if there is no suitable drop point nearby
|
||||||
|
do
|
||||||
|
{
|
||||||
|
foreach (var c in candidateCells)
|
||||||
|
if (positionable.CanEnterCell(c))
|
||||||
|
return c;
|
||||||
|
|
||||||
|
// Expanding dropable cells search area
|
||||||
|
// TODO: This also includes all of the cells we have just checked
|
||||||
|
candidateCells = Util.ExpandFootprint(candidateCells, true);
|
||||||
|
} while (true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if we can drop the unit at our current location.
|
||||||
|
bool CanDropHere()
|
||||||
|
{
|
||||||
|
return positionable.CanEnterCell(self.Location);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Activity Tick(Actor self)
|
||||||
|
{
|
||||||
|
if (carryable.IsDead)
|
||||||
|
{
|
||||||
|
aca.UnreserveCarryable();
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case State.Intercept: // Move towards our carryable
|
||||||
|
|
||||||
|
state = State.LockCarryable;
|
||||||
|
return Util.SequenceActivities(movement.MoveWithinRange(Target.FromActor(carryable), WRange.FromCells(4)), this);
|
||||||
|
|
||||||
|
case State.LockCarryable:
|
||||||
|
// Last check
|
||||||
|
if (c.StandbyForPickup(self))
|
||||||
|
{
|
||||||
|
state = State.MoveToCarryable;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// We got cancelled
|
||||||
|
aca.UnreserveCarryable();
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
case State.MoveToCarryable: // We arrived, move on top
|
||||||
|
|
||||||
|
if (self.Location == carryable.Location)
|
||||||
|
{
|
||||||
|
state = State.Turn;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return Util.SequenceActivities(movement.MoveTo(carryable.Location, 0), this);
|
||||||
|
|
||||||
|
case State.Turn: // Align facing and Land
|
||||||
|
|
||||||
|
if (sFacing.Facing != cFacing.Facing)
|
||||||
|
return Util.SequenceActivities(new Turn(self, cFacing.Facing), this);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state = State.Pickup;
|
||||||
|
return Util.SequenceActivities(new HeliLand(false), new Wait(10), this);
|
||||||
|
}
|
||||||
|
|
||||||
|
case State.Pickup:
|
||||||
|
|
||||||
|
// Remove our carryable from world
|
||||||
|
self.World.AddFrameEndTask(w => carryable.World.Remove(carryable));
|
||||||
|
|
||||||
|
aca.AttachCarryable(carryable);
|
||||||
|
state = State.Transport;
|
||||||
|
return this;
|
||||||
|
|
||||||
|
case State.Transport:
|
||||||
|
|
||||||
|
// Move self to destination
|
||||||
|
var targetl = GetLocationToDrop(c.Destination);
|
||||||
|
|
||||||
|
state = State.Land;
|
||||||
|
return Util.SequenceActivities(movement.MoveTo(targetl, 0), this);
|
||||||
|
|
||||||
|
case State.Land:
|
||||||
|
|
||||||
|
if (!CanDropHere())
|
||||||
|
{
|
||||||
|
state = State.Transport;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
|
||||||
|
return this;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state = State.Release;
|
||||||
|
return Util.SequenceActivities(new Wait(15), this);
|
||||||
|
}
|
||||||
|
|
||||||
|
case State.Release:
|
||||||
|
|
||||||
|
if (!CanDropHere())
|
||||||
|
{
|
||||||
|
state = State.Transport;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
positionable.SetPosition(carryable, self.Location, SubCell.FullCell);
|
||||||
|
|
||||||
|
cFacing.Facing = sFacing.Facing;
|
||||||
|
|
||||||
|
// Put back into world
|
||||||
|
self.World.AddFrameEndTask(w => carryable.World.Add(carryable));
|
||||||
|
|
||||||
|
// Unlock carryable
|
||||||
|
aca.CarryableReleased();
|
||||||
|
c.Dropped();
|
||||||
|
|
||||||
|
state = State.Done;
|
||||||
|
return Util.SequenceActivities(new Wait(10), this);
|
||||||
|
|
||||||
|
case State.Done:
|
||||||
|
|
||||||
|
self.Trait<AutoCarryall>().UnreserveCarryable();
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Cancel(Actor self)
|
||||||
|
{
|
||||||
|
// TODO: Drop the unit at the nearest available cell
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
166
OpenRA.Mods.D2k/AutoCarryall/Carryable.cs
Normal file
166
OpenRA.Mods.D2k/AutoCarryall/Carryable.cs
Normal file
@@ -0,0 +1,166 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Mods.Common;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k
|
||||||
|
{
|
||||||
|
[Desc("Can be carried by units with the trait `AutoCarryall`.")]
|
||||||
|
public class CarryableInfo : ITraitInfo
|
||||||
|
{
|
||||||
|
[Desc("Required distance away from destination before requesting a pickup.")]
|
||||||
|
public int MinDistance = 6;
|
||||||
|
|
||||||
|
public object Create(ActorInitializer init) { return new Carryable(init.self, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Carryable : IDisableMove, INotifyHarvesterAction
|
||||||
|
{
|
||||||
|
readonly CarryableInfo info;
|
||||||
|
readonly Actor self;
|
||||||
|
|
||||||
|
public bool Reserved { get; private set; }
|
||||||
|
|
||||||
|
// If we're locked there isnt much we can do. We'll have to wait for the carrier to finish with us. We should not move or get new orders!
|
||||||
|
bool locked;
|
||||||
|
|
||||||
|
public bool WantsTransport { get; private set; }
|
||||||
|
public CPos Destination;
|
||||||
|
Activity afterLandActivity;
|
||||||
|
|
||||||
|
public Carryable(Actor self, CarryableInfo info)
|
||||||
|
{
|
||||||
|
this.info = info;
|
||||||
|
this.self = self;
|
||||||
|
|
||||||
|
locked = false;
|
||||||
|
Reserved = false;
|
||||||
|
WantsTransport = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MovingToResources(Actor self, CPos targetCell, Activity next) { RequestTransport(targetCell, next); }
|
||||||
|
public void MovingToRefinery(Actor self, CPos targetCell, Activity next) { RequestTransport(targetCell, next); }
|
||||||
|
|
||||||
|
void RequestTransport(CPos destination, Activity afterLandActivity)
|
||||||
|
{
|
||||||
|
if (locked || Reserved)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (destination == CPos.Zero)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ((self.Location - destination).Length < info.MinDistance)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Destination = destination;
|
||||||
|
this.afterLandActivity = afterLandActivity;
|
||||||
|
WantsTransport = true;
|
||||||
|
|
||||||
|
// Inform all idle carriers
|
||||||
|
var carriers = self.World.ActorsWithTrait<AutoCarryall>()
|
||||||
|
.Where(c => !c.Trait.Busy && !c.Actor.IsDead && c.Actor.Owner == self.Owner)
|
||||||
|
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
|
||||||
|
|
||||||
|
foreach (var carrier in carriers)
|
||||||
|
{
|
||||||
|
// Notify the carrier and see if he's willing to transport us..
|
||||||
|
if (carrier.Trait.RequestTransportNotify(self))
|
||||||
|
break; // If true then we're done
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// No longer want to be carried
|
||||||
|
public void MovementCancelled(Actor self)
|
||||||
|
{
|
||||||
|
if (locked)
|
||||||
|
return;
|
||||||
|
|
||||||
|
WantsTransport = false;
|
||||||
|
Reserved = false;
|
||||||
|
|
||||||
|
// TODO: We could implement something like a carrier.Trait<AutoCarryAll>().CancelTransportNotify(self) and call it here
|
||||||
|
}
|
||||||
|
|
||||||
|
// We do not handle Harvested notification
|
||||||
|
public void Harvested(Actor self, ResourceType resource) { }
|
||||||
|
|
||||||
|
public Actor GetClosestIdleCarrier()
|
||||||
|
{
|
||||||
|
// Find carriers
|
||||||
|
var carriers = self.World.ActorsWithTrait<AutoCarryall>()
|
||||||
|
.Where(p => p.Actor.Owner == self.Owner && !p.Trait.Busy)
|
||||||
|
.Select(h => h.Actor);
|
||||||
|
|
||||||
|
return WorldUtils.ClosestTo(carriers, self);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This gets called by carrier after we touched down
|
||||||
|
public void Dropped()
|
||||||
|
{
|
||||||
|
WantsTransport = false;
|
||||||
|
locked = false;
|
||||||
|
|
||||||
|
if (afterLandActivity != null)
|
||||||
|
self.QueueActivity(false, afterLandActivity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Reserve(Actor carrier)
|
||||||
|
{
|
||||||
|
if ((self.Location - Destination).Length < info.MinDistance)
|
||||||
|
{
|
||||||
|
MovementCancelled(self);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Reserved = true;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnReserve(Actor carrier)
|
||||||
|
{
|
||||||
|
Reserved = false;
|
||||||
|
locked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepare for transport pickup
|
||||||
|
public bool StandbyForPickup(Actor carrier)
|
||||||
|
{
|
||||||
|
if (Destination == CPos.Zero)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (locked || !WantsTransport)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Last change to change our mind...
|
||||||
|
if ((self.Location - Destination).Length < info.MinDistance)
|
||||||
|
{
|
||||||
|
MovementCancelled(self);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cancel our activities
|
||||||
|
self.CancelActivity();
|
||||||
|
locked = true;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// IMoveDisabled
|
||||||
|
public bool MoveDisabled(Actor self)
|
||||||
|
{
|
||||||
|
// We do not want to move while being locked. The carrier will try to pick us up.
|
||||||
|
return locked;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -86,6 +86,9 @@
|
|||||||
<Compile Include="Widgets\BuildPaletteWidget.cs" />
|
<Compile Include="Widgets\BuildPaletteWidget.cs" />
|
||||||
<Compile Include="Widgets\SlidingContainerWidget.cs" />
|
<Compile Include="Widgets\SlidingContainerWidget.cs" />
|
||||||
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
|
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
|
||||||
|
<Compile Include="AutoCarryall\AutoCarryall.cs" />
|
||||||
|
<Compile Include="AutoCarryall\Carryable.cs" />
|
||||||
|
<Compile Include="AutoCarryall\CarryUnit.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA.Activities
|
namespace OpenRA.Mods.RA.Activities
|
||||||
{
|
{
|
||||||
class HeliFly : Activity
|
public class HeliFly : Activity
|
||||||
{
|
{
|
||||||
readonly Helicopter helicopter;
|
readonly Helicopter helicopter;
|
||||||
readonly Target target;
|
readonly Target target;
|
||||||
|
|||||||
45
OpenRA.Mods.RA/Activities/Air/HeliFlyCircle.cs
Normal file
45
OpenRA.Mods.RA/Activities/Air/HeliFlyCircle.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
using OpenRA.Mods.RA.Activities;
|
||||||
|
using OpenRA.Mods.RA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.RA.Activities
|
||||||
|
{
|
||||||
|
public class HeliFlyCircle : Activity
|
||||||
|
{
|
||||||
|
readonly Helicopter helicopter;
|
||||||
|
|
||||||
|
public HeliFlyCircle(Actor self)
|
||||||
|
{
|
||||||
|
helicopter = self.Trait<Helicopter>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Activity Tick(Actor self)
|
||||||
|
{
|
||||||
|
if (IsCanceled)
|
||||||
|
return NextActivity;
|
||||||
|
|
||||||
|
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
|
||||||
|
return this;
|
||||||
|
|
||||||
|
var move = helicopter.FlyStep(helicopter.Facing);
|
||||||
|
helicopter.SetPosition(self, helicopter.CenterPosition + move);
|
||||||
|
|
||||||
|
var desiredFacing = helicopter.Facing + 64;
|
||||||
|
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT / 3);
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -13,7 +13,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA.Activities
|
namespace OpenRA.Mods.RA.Activities
|
||||||
{
|
{
|
||||||
class HeliLand : Activity
|
public class HeliLand : Activity
|
||||||
{
|
{
|
||||||
bool requireSpace;
|
bool requireSpace;
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
|
using OpenRA.Mods.Common;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Activities
|
namespace OpenRA.Mods.RA.Activities
|
||||||
@@ -55,7 +56,14 @@ namespace OpenRA.Mods.RA.Activities
|
|||||||
|
|
||||||
self.SetTargetLine(Target.FromActor(proc), Color.Green, false);
|
self.SetTargetLine(Target.FromActor(proc), Color.Green, false);
|
||||||
if (self.Location != proc.Location + iao.DeliverOffset)
|
if (self.Location != proc.Location + iao.DeliverOffset)
|
||||||
|
{
|
||||||
|
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
|
||||||
|
var next = new DeliverResources();
|
||||||
|
foreach (var n in notify)
|
||||||
|
n.MovingToRefinery(self, proc.Location + iao.DeliverOffset, next);
|
||||||
|
|
||||||
return Util.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliverOffset, 0), this);
|
return Util.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliverOffset, 0), this);
|
||||||
|
}
|
||||||
|
|
||||||
if (!isDocking)
|
if (!isDocking)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -111,6 +111,12 @@ namespace OpenRA.Mods.RA.Activities
|
|||||||
harv.LastOrderLocation = path[0];
|
harv.LastOrderLocation = path[0];
|
||||||
|
|
||||||
self.SetTargetLine(Target.FromCell(self.World, path[0]), Color.Red, false);
|
self.SetTargetLine(Target.FromCell(self.World, path[0]), Color.Red, false);
|
||||||
|
|
||||||
|
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
|
||||||
|
var next = new FindResources();
|
||||||
|
foreach (var n in notify)
|
||||||
|
n.MovingToResources(self, path[0], next);
|
||||||
|
|
||||||
return Util.SequenceActivities(mobile.MoveTo(path[0], 1), new HarvestResource(), new FindResources());
|
return Util.SequenceActivities(mobile.MoveTo(path[0], 1), new HarvestResource(), new FindResources());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -163,7 +169,7 @@ namespace OpenRA.Mods.RA.Activities
|
|||||||
|
|
||||||
harv.AcceptResource(resource);
|
harv.AcceptResource(resource);
|
||||||
|
|
||||||
foreach (var t in self.TraitsImplementing<INotifyHarvest>())
|
foreach (var t in self.TraitsImplementing<INotifyHarvesterAction>())
|
||||||
t.Harvested(self, resource);
|
t.Harvested(self, resource);
|
||||||
|
|
||||||
return Util.SequenceActivities(new Wait(harvInfo.LoadTicksPerBale), this);
|
return Util.SequenceActivities(new Wait(harvInfo.LoadTicksPerBale), this);
|
||||||
|
|||||||
@@ -176,7 +176,12 @@ namespace OpenRA.Mods.RA
|
|||||||
var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
|
var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
|
||||||
if (territory != null) territory.ClaimResource(self, moveTo);
|
if (territory != null) territory.ClaimResource(self, moveTo);
|
||||||
|
|
||||||
self.QueueActivity(new FindResources());
|
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
|
||||||
|
var next = new FindResources();
|
||||||
|
foreach (var n in notify)
|
||||||
|
n.MovingToResources(self, moveTo, next);
|
||||||
|
|
||||||
|
self.QueueActivity(next);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -302,6 +307,11 @@ namespace OpenRA.Mods.RA
|
|||||||
self.QueueActivity(mobile.MoveTo(loc, 0));
|
self.QueueActivity(mobile.MoveTo(loc, 0));
|
||||||
self.SetTargetLine(Target.FromCell(self.World, loc), Color.Red);
|
self.SetTargetLine(Target.FromCell(self.World, loc), Color.Red);
|
||||||
|
|
||||||
|
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
|
||||||
|
var next = new FindResources();
|
||||||
|
foreach (var n in notify)
|
||||||
|
n.MovingToResources(self, loc, next);
|
||||||
|
|
||||||
LastOrderLocation = loc;
|
LastOrderLocation = loc;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -341,9 +351,18 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
self.CancelActivity();
|
self.CancelActivity();
|
||||||
self.QueueActivity(new DeliverResources());
|
self.QueueActivity(new DeliverResources());
|
||||||
|
|
||||||
|
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
|
||||||
|
var next = new FindResources();
|
||||||
|
foreach (var n in notify)
|
||||||
|
n.MovingToResources(self, order.TargetLocation, next);
|
||||||
}
|
}
|
||||||
else if (order.OrderString == "Stop" || order.OrderString == "Move")
|
else if (order.OrderString == "Stop" || order.OrderString == "Move")
|
||||||
{
|
{
|
||||||
|
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
|
||||||
|
foreach (var n in notify)
|
||||||
|
n.MovementCancelled(self);
|
||||||
|
|
||||||
// Turn off idle smarts to obey the stop/move:
|
// Turn off idle smarts to obey the stop/move:
|
||||||
idleSmart = false;
|
idleSmart = false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -476,6 +476,7 @@
|
|||||||
<Compile Include="UtilityCommands\ExportCharacterSeparatedRules.cs" />
|
<Compile Include="UtilityCommands\ExportCharacterSeparatedRules.cs" />
|
||||||
<Compile Include="UtilityCommands\Extensions.cs" />
|
<Compile Include="UtilityCommands\Extensions.cs" />
|
||||||
<Compile Include="Lint\CheckMapRules.cs" />
|
<Compile Include="Lint\CheckMapRules.cs" />
|
||||||
|
<Compile Include="Activities\Air\HeliFlyCircle.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
|
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
using OpenRA.Mods.Common;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
@@ -19,7 +20,7 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
public override object Create(ActorInitializer init) { return new RenderHarvester(init.self, this); }
|
public override object Create(ActorInitializer init) { return new RenderHarvester(init.self, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
class RenderHarvester : RenderUnit, INotifyHarvest
|
class RenderHarvester : RenderUnit, INotifyHarvesterAction
|
||||||
{
|
{
|
||||||
Harvester harv;
|
Harvester harv;
|
||||||
RenderHarvesterInfo info;
|
RenderHarvesterInfo info;
|
||||||
@@ -51,5 +52,9 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
if (DefaultAnimation.CurrentSequence.Name != "harvest")
|
if (DefaultAnimation.CurrentSequence.Name != "harvest")
|
||||||
PlayCustomAnim(self, "harvest");
|
PlayCustomAnim(self, "harvest");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void MovingToResources(Actor self, CPos targetCell, Activity next) { }
|
||||||
|
public void MovingToRefinery(Actor self, CPos targetCell, Activity next) { }
|
||||||
|
public void MovementCancelled(Actor self) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -9,6 +9,7 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.Common;
|
||||||
using OpenRA.Mods.Common.Traits.Render;
|
using OpenRA.Mods.Common.Traits.Render;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
@@ -26,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
public object Create(ActorInitializer init) { return new WithHarvestAnimation(init.self, this); }
|
public object Create(ActorInitializer init) { return new WithHarvestAnimation(init.self, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
class WithHarvestAnimation : INotifyHarvest
|
class WithHarvestAnimation : INotifyHarvesterAction
|
||||||
{
|
{
|
||||||
WithHarvestAnimationInfo info;
|
WithHarvestAnimationInfo info;
|
||||||
Animation anim;
|
Animation anim;
|
||||||
@@ -55,5 +56,9 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
visible = true;
|
visible = true;
|
||||||
anim.PlayThen(info.Sequence, () => visible = false);
|
anim.PlayThen(info.Sequence, () => visible = false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void MovingToResources(Actor self, CPos targetCell, Activity next) { }
|
||||||
|
public void MovingToRefinery(Actor self, CPos targetCell, Activity next) { }
|
||||||
|
public void MovementCancelled(Actor self) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA.Traits
|
namespace OpenRA.Mods.RA.Traits
|
||||||
{
|
{
|
||||||
class HelicopterInfo : AircraftInfo, IMoveInfo
|
public class HelicopterInfo : AircraftInfo, IMoveInfo
|
||||||
{
|
{
|
||||||
[Desc("Allow the helicopter land after it has no more commands.")]
|
[Desc("Allow the helicopter land after it has no more commands.")]
|
||||||
public readonly bool LandWhenIdle = true;
|
public readonly bool LandWhenIdle = true;
|
||||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Traits
|
|||||||
public override object Create(ActorInitializer init) { return new Helicopter(init, this); }
|
public override object Create(ActorInitializer init) { return new Helicopter(init, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
class Helicopter : Aircraft, ITick, IResolveOrder, IMove
|
public class Helicopter : Aircraft, ITick, IResolveOrder, IMove
|
||||||
{
|
{
|
||||||
public HelicopterInfo Info;
|
public HelicopterInfo Info;
|
||||||
Actor self;
|
Actor self;
|
||||||
|
|||||||
@@ -78,6 +78,9 @@ Player:
|
|||||||
pwrh: 10%
|
pwrh: 10%
|
||||||
pwro: 10%
|
pwro: 10%
|
||||||
UnitsToBuild:
|
UnitsToBuild:
|
||||||
|
carryalla: 1%
|
||||||
|
carryallh: 1%
|
||||||
|
carryallo: 1%
|
||||||
rifle: 6%
|
rifle: 6%
|
||||||
bazooka: 5%
|
bazooka: 5%
|
||||||
medic: 1%
|
medic: 1%
|
||||||
@@ -237,6 +240,9 @@ Player:
|
|||||||
pwrh: 12%
|
pwrh: 12%
|
||||||
pwro: 12%
|
pwro: 12%
|
||||||
UnitsToBuild:
|
UnitsToBuild:
|
||||||
|
carryalla: 1%
|
||||||
|
carryallh: 1%
|
||||||
|
carryallo: 1%
|
||||||
rifle: 2%
|
rifle: 2%
|
||||||
bazooka: 2%
|
bazooka: 2%
|
||||||
medic: 0.5%
|
medic: 0.5%
|
||||||
@@ -396,6 +402,9 @@ Player:
|
|||||||
pwrh: 10%
|
pwrh: 10%
|
||||||
pwro: 10%
|
pwro: 10%
|
||||||
UnitsToBuild:
|
UnitsToBuild:
|
||||||
|
carryalla: 1%
|
||||||
|
carryallh: 1%
|
||||||
|
carryallo: 1%
|
||||||
rifle: 15%
|
rifle: 15%
|
||||||
bazooka: 13%
|
bazooka: 13%
|
||||||
medic: 2%
|
medic: 2%
|
||||||
|
|||||||
@@ -4,31 +4,27 @@
|
|||||||
Cost: 1200
|
Cost: 1200
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Carryall
|
Name: Carryall
|
||||||
Description: Fast drop ship.\n Unarmed
|
Description: Fully automated Carryall.\n Automatically transports your harvesters.
|
||||||
Health:
|
Health:
|
||||||
HP: 250
|
HP: 250
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
|
||||||
Range: 12c0
|
|
||||||
Helicopter:
|
Helicopter:
|
||||||
|
CruiseAltitude: 2100
|
||||||
InitialFacing: 0
|
InitialFacing: 0
|
||||||
ROT: 4
|
ROT: 4
|
||||||
Speed: 210
|
Speed: 160
|
||||||
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
|
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
|
||||||
RepairBuildings: repaira,repairo,repairh
|
RepairBuildings: repaira,repairo,repairh
|
||||||
RearmBuildings: starporta,starporto,starporth
|
RearmBuildings: starporta,starporto,starporth
|
||||||
LandAltitude: 800
|
Repulsable: False
|
||||||
RenderUnit:
|
LandAltitude: 100
|
||||||
WithCargo:
|
LandWhenIdle: False
|
||||||
LocalOffset: 0,0,-854
|
|
||||||
WithShadow:
|
WithShadow:
|
||||||
Cargo:
|
|
||||||
Types: Vehicle
|
|
||||||
MaxWeight: 1
|
|
||||||
PipCount: 1
|
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: CARRYALL.Husk
|
HuskActor: CARRYALL.Husk
|
||||||
|
-Selectable:
|
||||||
|
AutoCarryall:
|
||||||
|
|
||||||
FRIGATE:
|
FRIGATE:
|
||||||
ParaDrop:
|
ParaDrop:
|
||||||
|
|||||||
@@ -122,11 +122,17 @@ CARRYALLA:
|
|||||||
Inherits: ^CARRYALL
|
Inherits: ^CARRYALL
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Image: CARRYALL
|
Image: CARRYALL
|
||||||
|
Buildable:
|
||||||
|
Queue: Armor
|
||||||
|
Prerequisites: ~heavya, refinery, hightech
|
||||||
|
BuildPaletteOrder: 10
|
||||||
|
|
||||||
CARRYALLA.starport:
|
CARRYALLA.starport:
|
||||||
Inherits: CARRYALLA
|
Inherits: CARRYALLA
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
|
Buildable:
|
||||||
|
Queue: Starport
|
||||||
|
|
||||||
COMBATA:
|
COMBATA:
|
||||||
Inherits: ^COMBAT
|
Inherits: ^COMBAT
|
||||||
|
|||||||
@@ -126,11 +126,17 @@ CARRYALLH:
|
|||||||
Inherits: ^CARRYALL
|
Inherits: ^CARRYALL
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Image: CARRYALL
|
Image: CARRYALL
|
||||||
|
Buildable:
|
||||||
|
Queue: Armor
|
||||||
|
Prerequisites: ~heavyh, refinery, hightech
|
||||||
|
BuildPaletteOrder: 10
|
||||||
|
|
||||||
CARRYALLH.starport:
|
CARRYALLH.starport:
|
||||||
Inherits: CARRYALLH
|
Inherits: CARRYALLH
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
|
Buildable:
|
||||||
|
Queue: Starport
|
||||||
|
|
||||||
COMBATH:
|
COMBATH:
|
||||||
Inherits: ^COMBAT
|
Inherits: ^COMBAT
|
||||||
|
|||||||
@@ -202,11 +202,17 @@ CARRYALLO:
|
|||||||
Inherits: ^CARRYALL
|
Inherits: ^CARRYALL
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Image: CARRYALL
|
Image: CARRYALL
|
||||||
|
Buildable:
|
||||||
|
Queue: Armor
|
||||||
|
Prerequisites: ~heavyo, refinery, hightech
|
||||||
|
BuildPaletteOrder: 10
|
||||||
|
|
||||||
CARRYALLO.starport:
|
CARRYALLO.starport:
|
||||||
Inherits: CARRYALLO
|
Inherits: CARRYALLO
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
|
Buildable:
|
||||||
|
Queue: Starport
|
||||||
|
|
||||||
DEVIATORTANK:
|
DEVIATORTANK:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
|
|||||||
@@ -63,6 +63,7 @@ HARVESTER:
|
|||||||
UnloadTicksPerBale: 5
|
UnloadTicksPerBale: 5
|
||||||
SearchFromProcRadius: 24
|
SearchFromProcRadius: 24
|
||||||
SearchFromOrderRadius: 12
|
SearchFromOrderRadius: 12
|
||||||
|
Carryable:
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 1000
|
||||||
Armor:
|
Armor:
|
||||||
|
|||||||
Reference in New Issue
Block a user