Implementation of the automated D2k Carryall

Closes #2246
This commit is contained in:
Matthijs Benschop
2014-11-20 16:14:29 +01:00
parent 71a8815ffb
commit 2d380c64bd
22 changed files with 681 additions and 21 deletions

View File

@@ -100,7 +100,6 @@ namespace OpenRA.Traits
public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
public interface INotifyEffectiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner); }
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }
public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
public interface IDisableMove { bool MoveDisabled(Actor self); }

View File

@@ -28,4 +28,12 @@ namespace OpenRA.Mods.Common
bool AcceptsUpgradeLevel(Actor self, string type, int level);
void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel);
}
public interface INotifyHarvesterAction
{
void MovingToResources(Actor self, CPos targetCell, Activity next);
void MovingToRefinery(Actor self, CPos targetCell, Activity next);
void MovementCancelled(Actor self);
void Harvested(Actor self, ResourceType resource);
}
}

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@@ -0,0 +1,175 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
{
[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries")]
public class AutoCarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>
{
public object Create(ActorInitializer init) { return new AutoCarryall(init.self, this); }
}
public class AutoCarryall : INotifyBecomingIdle, INotifyKilled, ISync, IRender
{
readonly Actor self;
readonly WRange carryHeight;
// The actor we are currently carrying.
[Sync] Actor carrying;
// TODO: Use ActorPreviews so that this can support actors with multiple sprites
Animation anim;
public bool Busy { get; internal set; }
public AutoCarryall(Actor self, AutoCarryallInfo info)
{
this.self = self;
carryHeight = self.Trait<Helicopter>().Info.LandAltitude;
}
public void OnBecomingIdle(Actor self)
{
FindCarryableForTransport();
if (!Busy)
self.QueueActivity(new HeliFlyCircle(self));
}
// A carryable notifying us that he'd like to be carried
public bool RequestTransportNotify(Actor carryable)
{
if (Busy)
return false;
if (ReserveCarryable(carryable))
{
self.QueueActivity(false, new CarryUnit(self, carryable));
return true;
}
return false;
}
void FindCarryableForTransport()
{
// get all carryables who want transport
var carryables = self.World.ActorsWithTrait<Carryable>()
.Where(p =>
{
var actor = p.Actor;
if (actor == null)
return false;
if (actor.Owner != self.Owner)
return false;
if (actor.IsDead)
return false;
var trait = p.Trait;
if (trait.Reserved)
return false;
if (!trait.WantsTransport)
return false;
return true;
})
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
foreach (var p in carryables)
{
// Check if its actually me who's the best candidate
if (p.Trait.GetClosestIdleCarrier() == self && ReserveCarryable(p.Actor))
{
self.QueueActivity(false, new CarryUnit(self, p.Actor));
break;
}
}
}
// Reserve the carryable so its ours exclusively
public bool ReserveCarryable(Actor carryable)
{
if (carryable.Trait<Carryable>().Reserve(self))
{
carrying = carryable;
Busy = true;
return true;
}
return false;
}
// Unreserve the carryable
public void UnreserveCarryable()
{
if (carrying != null)
{
if (carrying.IsInWorld && !carrying.IsDead)
carrying.Trait<Carryable>().UnReserve(self);
carrying = null;
}
Busy = false;
}
// INotifyKilled
public void Killed(Actor self, AttackInfo e)
{
if (carrying != null)
{
carrying.Kill(e.Attacker);
carrying = null;
}
UnreserveCarryable();
}
// Called when carryable is inside.
public void AttachCarryable(Actor carryable)
{
// Create a new animation for our carryable unit
anim = new Animation(self.World, RenderSprites.GetImage(carryable.Info), RenderSprites.MakeFacingFunc(self));
anim.PlayRepeating("idle");
}
// Called when released
public void CarryableReleased()
{
anim = null;
}
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
// Render the carryable below us TODO: Implement RenderSprites trait
if (anim != null && !self.World.FogObscures(self))
{
anim.Tick();
var renderables = anim.Render(self.CenterPosition + new WVec(0, 0, -carryHeight.Range), wr.Palette("player" + carrying.Owner.InternalName));
foreach (var rr in renderables)
yield return rr;
}
}
}
}

View File

@@ -0,0 +1,196 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
{
public class CarryUnit : Activity
{
readonly Actor self;
readonly Actor carryable;
readonly IMove movement;
readonly Carryable c;
readonly AutoCarryall aca;
readonly Helicopter helicopter;
readonly IPositionable positionable;
readonly IFacing cFacing; // Carryable facing
readonly IFacing sFacing; // Self facing
enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, Transport, Land, Release, Takeoff, Done }
State state;
public CarryUnit(Actor self, Actor carryable)
{
this.self = self;
this.carryable = carryable;
movement = self.Trait<IMove>();
c = carryable.Trait<Carryable>();
aca = self.Trait<AutoCarryall>();
helicopter = self.Trait<Helicopter>();
positionable = carryable.Trait<IPositionable>();
cFacing = carryable.Trait<IFacing>();
sFacing = self.Trait<IFacing>();
state = State.Intercept;
}
// Find a suitable location to drop our carryable
CPos GetLocationToDrop(CPos requestedPosition)
{
if (positionable.CanEnterCell(requestedPosition))
return requestedPosition;
var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
// TODO: This will behave badly if there is no suitable drop point nearby
do
{
foreach (var c in candidateCells)
if (positionable.CanEnterCell(c))
return c;
// Expanding dropable cells search area
// TODO: This also includes all of the cells we have just checked
candidateCells = Util.ExpandFootprint(candidateCells, true);
} while (true);
}
// Check if we can drop the unit at our current location.
bool CanDropHere()
{
return positionable.CanEnterCell(self.Location);
}
public override Activity Tick(Actor self)
{
if (carryable.IsDead)
{
aca.UnreserveCarryable();
return NextActivity;
}
switch (state)
{
case State.Intercept: // Move towards our carryable
state = State.LockCarryable;
return Util.SequenceActivities(movement.MoveWithinRange(Target.FromActor(carryable), WRange.FromCells(4)), this);
case State.LockCarryable:
// Last check
if (c.StandbyForPickup(self))
{
state = State.MoveToCarryable;
return this;
}
else
{
// We got cancelled
aca.UnreserveCarryable();
return NextActivity;
}
case State.MoveToCarryable: // We arrived, move on top
if (self.Location == carryable.Location)
{
state = State.Turn;
return this;
}
else
return Util.SequenceActivities(movement.MoveTo(carryable.Location, 0), this);
case State.Turn: // Align facing and Land
if (sFacing.Facing != cFacing.Facing)
return Util.SequenceActivities(new Turn(self, cFacing.Facing), this);
else
{
state = State.Pickup;
return Util.SequenceActivities(new HeliLand(false), new Wait(10), this);
}
case State.Pickup:
// Remove our carryable from world
self.World.AddFrameEndTask(w => carryable.World.Remove(carryable));
aca.AttachCarryable(carryable);
state = State.Transport;
return this;
case State.Transport:
// Move self to destination
var targetl = GetLocationToDrop(c.Destination);
state = State.Land;
return Util.SequenceActivities(movement.MoveTo(targetl, 0), this);
case State.Land:
if (!CanDropHere())
{
state = State.Transport;
return this;
}
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
return this;
else
{
state = State.Release;
return Util.SequenceActivities(new Wait(15), this);
}
case State.Release:
if (!CanDropHere())
{
state = State.Transport;
return this;
}
positionable.SetPosition(carryable, self.Location, SubCell.FullCell);
cFacing.Facing = sFacing.Facing;
// Put back into world
self.World.AddFrameEndTask(w => carryable.World.Add(carryable));
// Unlock carryable
aca.CarryableReleased();
c.Dropped();
state = State.Done;
return Util.SequenceActivities(new Wait(10), this);
case State.Done:
self.Trait<AutoCarryall>().UnreserveCarryable();
return NextActivity;
}
return NextActivity;
}
public override void Cancel(Actor self)
{
// TODO: Drop the unit at the nearest available cell
}
}
}

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@@ -0,0 +1,166 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
{
[Desc("Can be carried by units with the trait `AutoCarryall`.")]
public class CarryableInfo : ITraitInfo
{
[Desc("Required distance away from destination before requesting a pickup.")]
public int MinDistance = 6;
public object Create(ActorInitializer init) { return new Carryable(init.self, this); }
}
public class Carryable : IDisableMove, INotifyHarvesterAction
{
readonly CarryableInfo info;
readonly Actor self;
public bool Reserved { get; private set; }
// If we're locked there isnt much we can do. We'll have to wait for the carrier to finish with us. We should not move or get new orders!
bool locked;
public bool WantsTransport { get; private set; }
public CPos Destination;
Activity afterLandActivity;
public Carryable(Actor self, CarryableInfo info)
{
this.info = info;
this.self = self;
locked = false;
Reserved = false;
WantsTransport = false;
}
public void MovingToResources(Actor self, CPos targetCell, Activity next) { RequestTransport(targetCell, next); }
public void MovingToRefinery(Actor self, CPos targetCell, Activity next) { RequestTransport(targetCell, next); }
void RequestTransport(CPos destination, Activity afterLandActivity)
{
if (locked || Reserved)
return;
if (destination == CPos.Zero)
return;
if ((self.Location - destination).Length < info.MinDistance)
return;
Destination = destination;
this.afterLandActivity = afterLandActivity;
WantsTransport = true;
// Inform all idle carriers
var carriers = self.World.ActorsWithTrait<AutoCarryall>()
.Where(c => !c.Trait.Busy && !c.Actor.IsDead && c.Actor.Owner == self.Owner)
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
foreach (var carrier in carriers)
{
// Notify the carrier and see if he's willing to transport us..
if (carrier.Trait.RequestTransportNotify(self))
break; // If true then we're done
}
}
// No longer want to be carried
public void MovementCancelled(Actor self)
{
if (locked)
return;
WantsTransport = false;
Reserved = false;
// TODO: We could implement something like a carrier.Trait<AutoCarryAll>().CancelTransportNotify(self) and call it here
}
// We do not handle Harvested notification
public void Harvested(Actor self, ResourceType resource) { }
public Actor GetClosestIdleCarrier()
{
// Find carriers
var carriers = self.World.ActorsWithTrait<AutoCarryall>()
.Where(p => p.Actor.Owner == self.Owner && !p.Trait.Busy)
.Select(h => h.Actor);
return WorldUtils.ClosestTo(carriers, self);
}
// This gets called by carrier after we touched down
public void Dropped()
{
WantsTransport = false;
locked = false;
if (afterLandActivity != null)
self.QueueActivity(false, afterLandActivity);
}
public bool Reserve(Actor carrier)
{
if ((self.Location - Destination).Length < info.MinDistance)
{
MovementCancelled(self);
return false;
}
Reserved = true;
return true;
}
public void UnReserve(Actor carrier)
{
Reserved = false;
locked = false;
}
// Prepare for transport pickup
public bool StandbyForPickup(Actor carrier)
{
if (Destination == CPos.Zero)
return false;
if (locked || !WantsTransport)
return false;
// Last change to change our mind...
if ((self.Location - Destination).Length < info.MinDistance)
{
MovementCancelled(self);
return false;
}
// Cancel our activities
self.CancelActivity();
locked = true;
return true;
}
// IMoveDisabled
public bool MoveDisabled(Actor self)
{
// We do not want to move while being locked. The carrier will try to pick us up.
return locked;
}
}
}

View File

@@ -86,6 +86,9 @@
<Compile Include="Widgets\BuildPaletteWidget.cs" />
<Compile Include="Widgets\SlidingContainerWidget.cs" />
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
<Compile Include="AutoCarryall\AutoCarryall.cs" />
<Compile Include="AutoCarryall\Carryable.cs" />
<Compile Include="AutoCarryall\CarryUnit.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
class HeliFly : Activity
public class HeliFly : Activity
{
readonly Helicopter helicopter;
readonly Target target;

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@@ -0,0 +1,45 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class HeliFlyCircle : Activity
{
readonly Helicopter helicopter;
public HeliFlyCircle(Actor self)
{
helicopter = self.Trait<Helicopter>();
}
public override Activity Tick(Actor self)
{
if (IsCanceled)
return NextActivity;
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
return this;
var move = helicopter.FlyStep(helicopter.Facing);
helicopter.SetPosition(self, helicopter.CenterPosition + move);
var desiredFacing = helicopter.Facing + 64;
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT / 3);
return this;
}
}
}

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@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
class HeliLand : Activity
public class HeliLand : Activity
{
bool requireSpace;

View File

@@ -9,6 +9,7 @@
#endregion
using System.Drawing;
using OpenRA.Mods.Common;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
@@ -55,7 +56,14 @@ namespace OpenRA.Mods.RA.Activities
self.SetTargetLine(Target.FromActor(proc), Color.Green, false);
if (self.Location != proc.Location + iao.DeliverOffset)
{
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
var next = new DeliverResources();
foreach (var n in notify)
n.MovingToRefinery(self, proc.Location + iao.DeliverOffset, next);
return Util.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliverOffset, 0), this);
}
if (!isDocking)
{

View File

@@ -111,6 +111,12 @@ namespace OpenRA.Mods.RA.Activities
harv.LastOrderLocation = path[0];
self.SetTargetLine(Target.FromCell(self.World, path[0]), Color.Red, false);
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
var next = new FindResources();
foreach (var n in notify)
n.MovingToResources(self, path[0], next);
return Util.SequenceActivities(mobile.MoveTo(path[0], 1), new HarvestResource(), new FindResources());
}
@@ -163,7 +169,7 @@ namespace OpenRA.Mods.RA.Activities
harv.AcceptResource(resource);
foreach (var t in self.TraitsImplementing<INotifyHarvest>())
foreach (var t in self.TraitsImplementing<INotifyHarvesterAction>())
t.Harvested(self, resource);
return Util.SequenceActivities(new Wait(harvInfo.LoadTicksPerBale), this);

View File

@@ -176,7 +176,12 @@ namespace OpenRA.Mods.RA
var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
if (territory != null) territory.ClaimResource(self, moveTo);
self.QueueActivity(new FindResources());
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
var next = new FindResources();
foreach (var n in notify)
n.MovingToResources(self, moveTo, next);
self.QueueActivity(next);
return;
}
}
@@ -302,6 +307,11 @@ namespace OpenRA.Mods.RA
self.QueueActivity(mobile.MoveTo(loc, 0));
self.SetTargetLine(Target.FromCell(self.World, loc), Color.Red);
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
var next = new FindResources();
foreach (var n in notify)
n.MovingToResources(self, loc, next);
LastOrderLocation = loc;
}
else
@@ -341,9 +351,18 @@ namespace OpenRA.Mods.RA
self.CancelActivity();
self.QueueActivity(new DeliverResources());
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
var next = new FindResources();
foreach (var n in notify)
n.MovingToResources(self, order.TargetLocation, next);
}
else if (order.OrderString == "Stop" || order.OrderString == "Move")
{
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
foreach (var n in notify)
n.MovementCancelled(self);
// Turn off idle smarts to obey the stop/move:
idleSmart = false;
}

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@@ -476,6 +476,7 @@
<Compile Include="UtilityCommands\ExportCharacterSeparatedRules.cs" />
<Compile Include="UtilityCommands\Extensions.cs" />
<Compile Include="Lint\CheckMapRules.cs" />
<Compile Include="Activities\Air\HeliFlyCircle.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -10,6 +10,7 @@
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.Common;
namespace OpenRA.Mods.RA.Render
{
@@ -19,7 +20,7 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderHarvester(init.self, this); }
}
class RenderHarvester : RenderUnit, INotifyHarvest
class RenderHarvester : RenderUnit, INotifyHarvesterAction
{
Harvester harv;
RenderHarvesterInfo info;
@@ -51,5 +52,9 @@ namespace OpenRA.Mods.RA.Render
if (DefaultAnimation.CurrentSequence.Name != "harvest")
PlayCustomAnim(self, "harvest");
}
public void MovingToResources(Actor self, CPos targetCell, Activity next) { }
public void MovingToRefinery(Actor self, CPos targetCell, Activity next) { }
public void MovementCancelled(Actor self) { }
}
}

View File

@@ -9,6 +9,7 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
@@ -26,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
public object Create(ActorInitializer init) { return new WithHarvestAnimation(init.self, this); }
}
class WithHarvestAnimation : INotifyHarvest
class WithHarvestAnimation : INotifyHarvesterAction
{
WithHarvestAnimationInfo info;
Animation anim;
@@ -55,5 +56,9 @@ namespace OpenRA.Mods.RA.Render
visible = true;
anim.PlayThen(info.Sequence, () => visible = false);
}
public void MovingToResources(Actor self, CPos targetCell, Activity next) { }
public void MovingToRefinery(Actor self, CPos targetCell, Activity next) { }
public void MovementCancelled(Actor self) { }
}
}

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class HelicopterInfo : AircraftInfo, IMoveInfo
public class HelicopterInfo : AircraftInfo, IMoveInfo
{
[Desc("Allow the helicopter land after it has no more commands.")]
public readonly bool LandWhenIdle = true;
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Traits
public override object Create(ActorInitializer init) { return new Helicopter(init, this); }
}
class Helicopter : Aircraft, ITick, IResolveOrder, IMove
public class Helicopter : Aircraft, ITick, IResolveOrder, IMove
{
public HelicopterInfo Info;
Actor self;

View File

@@ -78,6 +78,9 @@ Player:
pwrh: 10%
pwro: 10%
UnitsToBuild:
carryalla: 1%
carryallh: 1%
carryallo: 1%
rifle: 6%
bazooka: 5%
medic: 1%
@@ -237,6 +240,9 @@ Player:
pwrh: 12%
pwro: 12%
UnitsToBuild:
carryalla: 1%
carryallh: 1%
carryallo: 1%
rifle: 2%
bazooka: 2%
medic: 0.5%
@@ -396,6 +402,9 @@ Player:
pwrh: 10%
pwro: 10%
UnitsToBuild:
carryalla: 1%
carryallh: 1%
carryallo: 1%
rifle: 15%
bazooka: 13%
medic: 2%

View File

@@ -4,31 +4,27 @@
Cost: 1200
Tooltip:
Name: Carryall
Description: Fast drop ship.\n Unarmed
Description: Fully automated Carryall.\n Automatically transports your harvesters.
Health:
HP: 250
Armor:
Type: Light
RevealsShroud:
Range: 12c0
Helicopter:
CruiseAltitude: 2100
InitialFacing: 0
ROT: 4
Speed: 210
Speed: 160
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
LandAltitude: 800
RenderUnit:
WithCargo:
LocalOffset: 0,0,-854
Repulsable: False
LandAltitude: 100
LandWhenIdle: False
WithShadow:
Cargo:
Types: Vehicle
MaxWeight: 1
PipCount: 1
LeavesHusk:
HuskActor: CARRYALL.Husk
-Selectable:
AutoCarryall:
FRIGATE:
ParaDrop:

View File

@@ -122,11 +122,17 @@ CARRYALLA:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
Buildable:
Queue: Armor
Prerequisites: ~heavya, refinery, hightech
BuildPaletteOrder: 10
CARRYALLA.starport:
Inherits: CARRYALLA
Valued:
Cost: 1500
Buildable:
Queue: Starport
COMBATA:
Inherits: ^COMBAT

View File

@@ -126,11 +126,17 @@ CARRYALLH:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
Buildable:
Queue: Armor
Prerequisites: ~heavyh, refinery, hightech
BuildPaletteOrder: 10
CARRYALLH.starport:
Inherits: CARRYALLH
Valued:
Cost: 1500
Buildable:
Queue: Starport
COMBATH:
Inherits: ^COMBAT

View File

@@ -202,11 +202,17 @@ CARRYALLO:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
Buildable:
Queue: Armor
Prerequisites: ~heavyo, refinery, hightech
BuildPaletteOrder: 10
CARRYALLO.starport:
Inherits: CARRYALLO
Valued:
Cost: 1500
Buildable:
Queue: Starport
DEVIATORTANK:
Inherits: ^Tank

View File

@@ -63,6 +63,7 @@ HARVESTER:
UnloadTicksPerBale: 5
SearchFromProcRadius: 24
SearchFromOrderRadius: 12
Carryable:
Health:
HP: 1000
Armor: