Fix units from transports appearing at load point.
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@@ -145,7 +145,7 @@ namespace OpenRA.Mods.Common.Traits
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[RequireExplicitImplementation]
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public interface INotifyResourceAccepted { void OnResourceAccepted(Actor self, Actor refinery, int amount); }
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public interface INotifyParachute { void OnParachute(Actor self); void OnLanded(Actor self, Actor ignore); }
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public interface INotifyParachute { void OnParachute(Actor self); void OnLanded(Actor self); }
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[RequireExplicitImplementation]
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes); }
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@@ -435,7 +435,7 @@ namespace OpenRA.Mods.Common.Traits
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WPos? initialTargetPosition = null, Color? targetLineColor = null);
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Activity MoveToTarget(Actor self, Target target,
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WPos? initialTargetPosition = null, Color? targetLineColor = null);
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Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any);
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Activity MoveIntoWorld(Actor self, int delay = 0);
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Activity MoveIntoTarget(Actor self, Target target);
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Activity VisualMove(Actor self, WPos fromPos, WPos toPos);
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int EstimatedMoveDuration(Actor self, WPos fromPos, WPos toPos);
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