#2089 fixed - Explodes filtering on InfDeath
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ExplodesInfo : TraitInfo<Explodes>
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class ExplodesInfo : ITraitInfo
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{
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[WeaponReference]
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public readonly string Weapon = "UnitExplode";
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@@ -21,13 +21,23 @@ namespace OpenRA.Mods.RA
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public readonly string EmptyWeapon = "UnitExplode";
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public readonly int Chance = 100;
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public readonly int[] InfDeath = null;
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public object Create (ActorInitializer init) { return new Explodes(this); }
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}
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class Explodes : INotifyKilled
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{
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readonly ExplodesInfo Info;
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public Explodes( ExplodesInfo info ) { Info = info; }
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public void Killed(Actor self, AttackInfo e)
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{
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if (self.World.SharedRandom.Next(100) > self.Info.Traits.Get<ExplodesInfo>().Chance)
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if (self.World.SharedRandom.Next(100) > Info.Chance)
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return;
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if (Info.InfDeath != null && e.Warhead != null && !Info.InfDeath.Contains(e.Warhead.InfDeath))
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return;
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var weapon = ChooseWeaponForExplosion(self);
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@@ -42,9 +52,7 @@ namespace OpenRA.Mods.RA
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string ChooseWeaponForExplosion(Actor self)
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{
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var shouldExplode = self.TraitsImplementing<IExplodeModifier>().All(a => a.ShouldExplode(self));
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var info = self.Info.Traits.Get<ExplodesInfo>();
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return shouldExplode ? info.Weapon : info.EmptyWeapon;
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return shouldExplode ? Info.Weapon : Info.EmptyWeapon;
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}
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}
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}
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