Fix for #7083: Fly stops turning when target is inside the turn radius
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@@ -123,6 +123,26 @@ namespace OpenRA.Mods.Common.Activities
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var targetAltitude = aircraft.CenterPosition.Z + aircraft.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length;
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var targetAltitude = aircraft.CenterPosition.Z + aircraft.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length;
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if (aircraft.CenterPosition.Z < targetAltitude)
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if (aircraft.CenterPosition.Z < targetAltitude)
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desiredFacing = aircraft.Facing;
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desiredFacing = aircraft.Facing;
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else
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{
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// Using the turn rate, compute a hypothetical circle traced by a continuous turn.
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// If it contains the destination point, it's unreachable without more complex manuvering.
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var turnRadius = CalculateTurnRadius(aircraft.MovementSpeed, aircraft.TurnSpeed);
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// The current facing is a tangent of the minimal turn circle.
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// Make a perpendicular vector, and use it to locate the turn's center.
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var turnCenterFacing = aircraft.Facing;
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turnCenterFacing += Util.GetNearestFacing(aircraft.Facing, desiredFacing) > 0 ? 64 : -64;
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var turnCenterDir = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(turnCenterFacing));
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turnCenterDir *= turnRadius;
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turnCenterDir /= 1024;
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// Compare with the target point, and keep flying away if it's inside the circle.
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var turnCenter = aircraft.CenterPosition + turnCenterDir;
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if ((checkTarget.CenterPosition - turnCenter).HorizontalLengthSquared < turnRadius * turnRadius)
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desiredFacing = aircraft.Facing;
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}
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FlyToward(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude);
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FlyToward(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude);
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@@ -133,5 +153,13 @@ namespace OpenRA.Mods.Common.Activities
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{
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{
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yield return target;
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yield return target;
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}
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}
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public static int CalculateTurnRadius(int speed, int turnSpeed)
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{
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// turnSpeed -> divide into 256 to get the number of ticks per complete rotation
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// speed -> multiply to get distance travelled per rotation (circumference)
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// 45 -> divide by 2*pi to get the turn radius: 45==256/(2*pi), with some extra leeway
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return 45 * speed / turnSpeed;
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}
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}
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}
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}
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}
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@@ -53,11 +53,6 @@ namespace OpenRA.Mods.Common.Activities
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.ClosestTo(self);
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.ClosestTo(self);
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}
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}
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int CalculateTurnRadius(int speed)
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{
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return 45 * speed / aircraft.Info.TurnSpeed;
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}
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void Calculate(Actor self)
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void Calculate(Actor self)
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{
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{
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if (dest == null || dest.IsDead || Reservable.IsReserved(dest))
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if (dest == null || dest.IsDead || Reservable.IsReserved(dest))
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@@ -77,7 +72,7 @@ namespace OpenRA.Mods.Common.Activities
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// Add 10% to the turning radius to ensure we have enough room
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// Add 10% to the turning radius to ensure we have enough room
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var speed = aircraft.MovementSpeed * 32 / 35;
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var speed = aircraft.MovementSpeed * 32 / 35;
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var turnRadius = CalculateTurnRadius(speed);
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var turnRadius = Fly.CalculateTurnRadius(speed, aircraft.Info.TurnSpeed);
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// Find the center of the turning circles for clockwise and counterclockwise turns
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// Find the center of the turning circles for clockwise and counterclockwise turns
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var angle = WAngle.FromFacing(aircraft.Facing);
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var angle = WAngle.FromFacing(aircraft.Facing);
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@@ -154,7 +149,7 @@ namespace OpenRA.Mods.Common.Activities
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List<Activity> landingProcedures = new List<Activity>();
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List<Activity> landingProcedures = new List<Activity>();
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var turnRadius = CalculateTurnRadius(aircraft.Info.Speed);
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var turnRadius = Fly.CalculateTurnRadius(aircraft.Info.Speed, aircraft.Info.TurnSpeed);
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landingProcedures.Add(new Fly(self, Target.FromPos(w1), WDist.Zero, new WDist(turnRadius * 3)));
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landingProcedures.Add(new Fly(self, Target.FromPos(w1), WDist.Zero, new WDist(turnRadius * 3)));
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landingProcedures.Add(new Fly(self, Target.FromPos(w2)));
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landingProcedures.Add(new Fly(self, Target.FromPos(w2)));
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