Replace DelayedAction with Tick-based solution in PlaceBuilding

This commit is contained in:
reaperrr
2016-10-25 17:12:13 +02:00
parent 101cc65876
commit 2d69f1104f

View File

@@ -31,16 +31,18 @@ namespace OpenRA.Mods.Common.Traits
public object Create(ActorInitializer init) { return new PlaceBuilding(this); }
}
public class PlaceBuilding : IResolveOrder
public class PlaceBuilding : IResolveOrder, ITick
{
readonly PlaceBuildingInfo info;
bool triggerNotification;
int tick;
public PlaceBuilding(PlaceBuildingInfo info)
{
this.info = info;
}
public void ResolveOrder(Actor self, Order order)
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
var os = order.OrderString;
if (os != "PlaceBuilding" &&
@@ -143,11 +145,26 @@ namespace OpenRA.Mods.Common.Traits
}
if (GetNumBuildables(self.Owner) > prevItems)
w.Add(new DelayedAction(info.NewOptionsNotificationDelay,
() => Game.Sound.PlayNotification(self.World.Map.Rules, order.Player, "Speech", info.NewOptionsNotification, order.Player.Faction.InternalName)));
triggerNotification = true;
});
}
void ITick.Tick(Actor self)
{
if (!triggerNotification)
return;
if (tick++ >= info.NewOptionsNotificationDelay)
PlayNotification(self);
}
void PlayNotification(Actor self)
{
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.NewOptionsNotification, self.Owner.Faction.InternalName);
triggerNotification = false;
tick = 0;
}
static int GetNumBuildables(Player p)
{
// This only matters for local players.