From 2d89f15374e3452a96f019ac8a25500928e199f8 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 29 Nov 2015 11:48:47 +0000 Subject: [PATCH] Use RgbaColorRenderer for warhead debug rendering. --- OpenRA.Mods.Common/Traits/World/WarheadDebugOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/World/WarheadDebugOverlay.cs b/OpenRA.Mods.Common/Traits/World/WarheadDebugOverlay.cs index e0c5d38b4e..18e1c954bf 100644 --- a/OpenRA.Mods.Common/Traits/World/WarheadDebugOverlay.cs +++ b/OpenRA.Mods.Common/Traits/World/WarheadDebugOverlay.cs @@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits var br = wr.ScreenPosition(i.CenterPosition + new WVec(r.Length, r.Length, 0)); var rect = RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y); - Game.Renderer.WorldLineRenderer.FillEllipse(rect, Color.FromArgb((int)alpha, i.Color)); + Game.Renderer.WorldRgbaColorRenderer.FillEllipse(rect, Color.FromArgb((int)alpha, i.Color)); alpha -= rangeStep; }